Silentgreen (3.5e Prestige Class)
Silentgreen
“ | <silence> | ” |
—Jaxon Miller, human Silentgreen |
Silentgreen are druids who worship Modroben as god of death and protector of the dead, and they serve him by protecting animals and plants from the ravages of undeath. They are highly trained at combating and fighting necromancers who pervert nature.
Becoming a Silentgreen
Silentgreen are chosen from among the more reclusive of the Greenclaine, Druid class of Claine. Wisdom is the most important ability score for Silentgreen.
Alignment: | Any Good. |
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Base Attack Bonus: | +3. |
Race: | Any. |
Skills: | Knowledge (necrology) 3. |
Spellcasting: | Greenclaine 7. |
Patron: | Modroben. |
Level | Base Attack Bonus |
Saving Throws | Special | Spellcasting | |||||||||||||||||||||||||||||||||||||
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Fort | Ref | Will | |||||||||||||||||||||||||||||||||||||||
1st | +1 | +2 | +0 | +2 | Celestial Swarm 1 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
2nd | +1 | +3 | +0 | +3 | Celestial Swarm 2 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
3rd | +2 | +3 | +1 | +3 | Celestial Swarm 3, Swarmshape | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
4th | +2 | +4 | +1 | +4 | Celestial Swarm 4 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
5th | +3 | +4 | +1 | +4 | Celestial Swarm 5 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
6th | +3 | +5 | +2 | +5 | Celestial Swarm 6 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
7th | +4 | +5 | +2 | +5 | Celestial Swarm 7 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
8th | +4 | +6 | +2 | +6 | Celestial Swarm 8 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
9th | +5 | +6 | +3 | +6 | Celestial Swarm 9 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
10th | +5 | +7 | +3 | +7 | Celestial Swarm 10 | +1 of Greenclaine spellcasting | |||||||||||||||||||||||||||||||||||
Class Skills (2 + Int modifier per level) |
Class Features
Like all members of the Church of Modroben, Silentgreen are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Silentgreen powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Silentgreen:
Spellcasting: At first level and every level thereafter, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in the Greenclaine (Druid) class. You do not, however, gain any other benefit a character of that class would have gained.
Spells: To cast a particular spell, you must have a Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your wis bonus (if any).
Celestial Swarm: Beginning at first level, Silentgreen can summon a Celestial Swarm of scavenger insects, the identities of which change with every caster level; the Swarm comes out of the Silentgreen's mouth and nose. These insects can be directed by the Silentgreen to attack foes. They use the Silentgreen's attack bonus with his Wisdom modifier. They can attack one large creature/two medium/four small/eight tiny or any number of even smaller creatures doing 1d12, 1d10, 1d8, 1d6, 1d4 damage respectively (+2 versus undead/+4 versus undead animals/plants/fungi). All Celestial Swarms can crawl, swim or fly at 40'. They can attack any target within 100' of the caster. Though Celestial, the insects in the Swarm are the same size and essential appearance as ordinary specimens. Their hit points go up as the Silentgreen's level increases, despite the insect's size not changing. The AC of the Swarm itself is 20. The AC of any individual insect within it is 20+Silentgreen level. If the Swarm or an insect within it receive a Reflex save, they roll with a bonus equal to the spellcaster's druid level.
- 1st level: Blowflies (1 hp each, swarm has 35 hp) - Cleaves on Kill
- 2nd level: Thrips (5 hp each, swarm has 45 hp)
- 3rd level: Beetles (7 hp each, swarm has 75 hp)
- 4th level: Moths (10 hp each, swarm has 110 hp)
- 5th level: Wasps (15 hp each, swarm has 150 hp) - Cleaves on Impact
- 6th level: Dragonflies (15 hp each, swarm has 160 hp)
- 7th level: Ants (15 hp each, swarm has 170 hp)
- 8th level: Millipedes (25 hp each, swarm has 225 hp)
- 9th level: Silverfish (25 hp each, swarm has 250 hp)
- 10th level: Dobsonflies (30 hp each, swarm has 300 hp)
Swarmshape: Beginning at third level, the Silentgreen can use any of his druidic shapechanging uses to turn into a swarm of insects of the type in his Celestial Swarm at the time. He does not turn into a Celestial Creature.
Ex-Silentgreens
Playing a Silentgreen
Combat:
Advancement:
Resources:
Silentgreens in the World
“ | ” |
NPC Reactions:
Silentgreen Lore
Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.
DC | Result |
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11 | . |
16 | . |
21 | . |
26 | . |
Silentgreens in the Game
Adaptation:
Sample Encounter:
EL whatever:
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