Silentgreen (3.5e Prestige Class)

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Silentgreen

<silence>
—Jaxon Miller, human Silentgreen

Silentgreen are druids who worship Modroben as god of death and protector of the dead, and they serve him by protecting animals and plants from the ravages of undeath. They are highly trained at combating and fighting necromancers who pervert nature.

Becoming a Silentgreen

Silentgreen are chosen from among the more reclusive of the Greenclaine, Druid class of Claine. Wisdom is the most important ability score for Silentgreen.

Entry Requirements
Alignment: Any Good.
Base Attack Bonus: +3.
Race: Any.
Skills: Knowledge (necrology) 3.
Spellcasting: Greenclaine 7.
Patron: Modroben.
Table: The Silentgreen

Hit Die: d4

Level Base
Attack Bonus
Saving Throws Special Spellcasting
FortRefWill
1st+1+2+0+2 Celestial Swarm 1 +1 of Greenclaine spellcasting
2nd+1+3+0+3 Celestial Swarm 2 +1 of Greenclaine spellcasting
3rd+2+3+1+3 Celestial Swarm 3, Swarmshape +1 of Greenclaine spellcasting
4th+2+4+1+4 Celestial Swarm 4 +1 of Greenclaine spellcasting
5th+3+4+1+4 Celestial Swarm 5 +1 of Greenclaine spellcasting
6th+3+5+2+5 Celestial Swarm 6 +1 of Greenclaine spellcasting
7th+4+5+2+5 Celestial Swarm 7 +1 of Greenclaine spellcasting
8th+4+6+2+6 Celestial Swarm 8 +1 of Greenclaine spellcasting
9th+5+6+3+6 Celestial Swarm 9 +1 of Greenclaine spellcasting
10th+5+7+3+7 Celestial Swarm 10 +1 of Greenclaine spellcasting

Class Skills (2 + Int modifier per level)
Concentration (Con), Craft (Int), Diplomacy (Cha), Handle Animal (Cha), Heal (Wis), Knowledge (nobility and royalty) (Int), Knowledge (necrology) (Int), Profession (Wis), Ride (Dex), Sense Motive (Wis). Spellcraft (Wis).

Class Features

Like all members of the Church of Modroben, Silentgreen are expected to be neutral in most affairs (excepting only the defense of death, time and fate). Their class features should not be used except in the manner of church business and in direct self-defense. It is very rare for Silentgreen powers to be used against anyone other than undead creatures or necromancers. All of the following are class features of the Silentgreen:

Spellcasting: At first level and every level thereafter, you gain new spells per day and an increase in caster level (and spells known, if applicable) as if you had also gained a level in the Greenclaine (Druid) class. You do not, however, gain any other benefit a character of that class would have gained.

Spells: To cast a particular spell, you must have a Wisdom score of at least 10 + the spell's level. Your bonus spells are based on your Wisdom. Saves to avoid the effects of your spells have a DC of 10 + the spell's level + your wis bonus (if any).

Celestial Swarm: Beginning at first level, Silentgreen can summon a Celestial Swarm of scavenger insects, the identities of which change with every caster level; the Swarm comes out of the Silentgreen's mouth and nose. These insects can be directed by the Silentgreen to attack foes. They use the Silentgreen's attack bonus with his Wisdom modifier. They can attack one large creature/two medium/four small/eight tiny or any number of even smaller creatures doing 1d12, 1d10, 1d8, 1d6, 1d4 damage respectively (+2 versus undead/+4 versus undead animals/plants/fungi). All Celestial Swarms can crawl, swim or fly at 40'. They can attack any target within 100' of the caster. Though Celestial, the insects in the Swarm are the same size and essential appearance as ordinary specimens. Their hit points go up as the Silentgreen's level increases, despite the insect's size not changing. The AC of the Swarm itself is 20. The AC of any individual insect within it is 20+Silentgreen level. If the Swarm or an insect within it receive a Reflex save, they roll with a bonus equal to the spellcaster's druid level.

1st level: Blowflies (1 hp each, swarm has 35 hp) - Cleaves on Kill
2nd level: Thrips (5 hp each, swarm has 45 hp)
3rd level: Beetles (7 hp each, swarm has 75 hp)
4th level: Moths (10 hp each, swarm has 110 hp)
5th level: Wasps (15 hp each, swarm has 150 hp) - Cleaves on Impact
6th level: Dragonflies (15 hp each, swarm has 160 hp)
7th level: Ants (15 hp each, swarm has 170 hp)
8th level: Millipedes (25 hp each, swarm has 225 hp)
9th level: Silverfish (25 hp each, swarm has 250 hp)
10th level: Dobsonflies (30 hp each, swarm has 300 hp)

Swarmshape: Beginning at third level, the Silentgreen can use any of his druidic shapechanging uses to turn into a swarm of insects of the type in his Celestial Swarm at the time. He does not turn into a Celestial Creature.

Ex-Silentgreens


Playing a Silentgreen

Combat:

Advancement:

Resources:

Silentgreens in the World


NPC Reactions:

Silentgreen Lore

Characters with ranks in can research to learn more about them. When a character makes a skill check, read or paraphrase the following, including information from lower DCs.

DCResult
11.
16.
21.
26.

Silentgreens in the Game


Adaptation:

Sample Encounter:

EL whatever:

Pages related to Modroben, a god of the Theonosis setting (external)
Priests first enter the church as Soulclaine for at least three levels. Aside from the ability to soulcleave, beginning Soulclaine do not receive any special abilities, skills or spells.
At 4th level, qualified Soulclaine may join one of the Claine Basic Classes, each of which is identical to a basic class except for a few extra bonus powers against undead.
Cloudclaine (Air elementrician), Dustclaine (Earth elementrician), Emberclaine (Fire elementrics), Godclaine (Cleric), Greenclaine (Druid), Holyclaine (Paladin), Mageclaine (Wizard), Mindclaine (Psion, Wilder, Psychic Warrior), Northclaine (Monk), Songclaine (Bard), Shadowclaine (Rogue), Spellclaine (Sorcerer), Spiritclaine (Shaman), Sunclaine (Barbarian), Swordclaine (Fighter), Tideclaine (Water elementrician), Wildclaine (Ranger)
How does soulcleaving work? - Soulclaine Spells - Mindclaine Powers - Soulcleaving Feats - Claine Domain
At 7th level, qualified Claine may join one of the Claine Prestige Classes

Back to Main Page 3.5e Homebrew Classes Prestige Classes

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