Silent Predator (5e Class)
Sylent Predator
Sylent Predators run relentless into war, hunting for their prey like a wolf in the woods.
In the darkness of the forest, animals and beasts running, birds stops singing, the trees start bowing as if they weep, is the call of death, a predator is in the woods,
Creating a Sylent Predator
They usually cannot make their place in society and civilization, they can live a life in the wild as hunters. They often live a life of learning and training, followed by constant food seeking.
- Quick Build
You can make a Predator quickly by following these suggestions. First, pick Dexterity and then pick Intelligence.
Class Features
As a Predator you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Predator level
Hit Points at 1st Level: 8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Predator level after 1st
- Proficiencies
Armor: None
Weapons: None
Tools: None
Saving Throws: Intelligence, Dexterity
Skills: Choose two from Athletics, Acrobatics, Insight, Intimidation, Perception, and Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) a explorer's pack or (b) a dungeoneer's pack
- a trophy from a slain adversary
Level | Proficiency Bonus | Features | BLOODLUST |
---|---|---|---|
1st | +2 | Chained Destruction, Natural Disaster | - |
2nd | +2 | Quick Death, Catch Me If You Can | - |
3rd | +2 | BLOODLUST | 2 |
4th | +2 | Ability Score Improvement | 2 |
5th | +3 | Multiattack | 3 |
6th | +3 | Chained Death | 3 |
7th | +3 | Tympanum Destroyer | 3 |
8th | +3 | Ability Score Improvement | 4 |
9th | +4 | Sacrificial Daggers | 4 |
10th | +4 | Innate Hunter | 4 |
11th | +4 | Multiattack | 4 |
12th | +4 | Ability Score Improvement | 4 |
13th | +5 | Tympanum Destroyer Upgrade | 4 |
14th | +5 | Upgraded Critical | 5 |
15th | +5 | Superior Critical | 5 |
16th | +5 | Ability Score Improvement | 5 |
17th | +6 | Wait For It | 5 |
18th | +6 | Parry | 5 |
19th | +6 | Ability Score Improvement | 6 |
20th | +6 | Multiattack | 6 |
Chained Destruction
Starting at 1st level, your blood lust takes you to extremes when you see your own success, whenever you make a successful attack the next attack you make will have a +1 to the attack roll (even if they are not in the same turn), this feature can stack to a maximum equal to half your proficiency bonus rounded up. If you fail an attack roll, this feature resets to 0
Natural Disaster
Starting at 1st level, your weapon is your body, like an animal, you can make 1 attack with your claws: 1d10
Quick Death
Starting at 2nd level, you choose to be gentle with your attacks and slash down the throat of your enemies faster. You can use your dextery modifier for attacks rolls.
Catch Me If You Can
Starting at 2nd level, your quick thinking and agility allow you to move and act quickly. You can use an additional action on each of your combat turns. You can use this action only for Run, Retreat or Hide actions.
BLOODLUST
Starting at 3rd level, you NEED to satisfy your thirst for blood, even if you have to break your tendons,on one of your successful attacks you can make a number of bonus damage to a creature equal to, your level x2, you can use this feature the number of times that is represented in the table per day, you can not use this feature more than once per turn
Ability Score Improvement
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Multiattack
Starting at 5th level, as an action you can make 2 attacks with your claws, the number of attacks increases to 3 when you reach the 11th level and to 4 at the 20th level
Chained Death
Starting at 6th level, Chained Destruction also aplies to your damage, but the number of times you can stack it is exactly your proficiency bonus
Tympanum Destroyer
Starting at 7th level, you whenever you scream, even the loudest sound on earth doesn't compare to yours, as an action, you can scream, every creature within 30 ft of you, friend or foe, must make a Wisdom saving throw equal to (8+your inteligence modifier+your proficiency bonus), on a failed save the creature is frightened of you for one minute. A frightened creature may repeat their save at the end of their turn, ending the condition on a success. You may intimidate creatures this way one time until you complete a long rest.
Sacrificial Daggers
Starting at 9th level, your claws are sharpened enough to cut through bone and flesh without problem, even if that means fucking killing yourself in the process, you can sacrifice your hitpoints to make damage to the enemy, for example, if you have 10 hit points left, you can make 5 extra damage and you will take 5 damage. neither you or the enemy can regenerate the damage you take with this feature unless you take a long rest, this damage is regardless of resistances. you can only aply this extra damage if you make a successful attack, the number of hitpoints you can sacrifice can not be more than those that u have, you can get unconscius from this feature
Innate Hunter
Starting at 10th level, if you run at least 20 ft in a straight line towards a creature you make an extra bite attack: 1d12, this extra bite attack also gains the benefits from multiattack
Tympanum Destroyer Upgrade
Starting at 13th level, your screams are so loud and so fucking scary that even the creature with courage can be intimidated, however, they have advantage on the saving throw. In fact, is so loud that any crerature with a failed saving throw takes 1d12 of psyquic damage and 2d12 on a critical failure (creatures with a succesfull throw don't take damage)
Upgraded Critical
Starting at 14th level, the attacks that you make are critical with a 19, and 20
Superior Critical
Starting at 15th level, the attacks that you make are critical with an 18, 19, and a 20
Wait For It
Starting at 17th level, you become more calculator with your attacks, being able to simulate in your head the attack seconds before it actually happens, you add your inteligence modifier to your attack rolls
Parry
Starting at 18th level, you can add your inteligence modifier to your armor class with your reaction to an attack that oterwise would hit you, you can use this feature a number of times equal to your inteligence modifier until a short or long rest
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