Silent Abomination (5e Creature)

Silent Abomination

Large undead, neutral evil


Armor Class 14 (natural armour)
Hit Points 67 (9d10 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 9 (-1) 14 (+2) 5 (-3) 9 (-1) 5 (-3)

Saving Throws Str +6, Wis +2
Skills Athletics +6, Perception +5, Stealth +2
Damage Vulnerabilities radiant
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities blinded, charmed, exhaustion, frightened, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15
Languages understands the languages it knew in life but can't speak
Challenge 8 (3,900 XP)


Blood Frenzy. The silent abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Undead Fortitude. If damage reduces the slient abomination to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the silent abomination drops to 1 hit point instead.

ACTIONS

Multiattack. The silent abomination makes two melee attacks.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used in two hands, plus 3 (1d6) necrotic damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, plus 3 (1d6) necrotic damage.


A silent abomination is a monster created from the darkest of necromancy. Building creatures together piece by piece and then instilling in them a desire for the destruction of anything it hears for silent abominations cannot see. The steel plate seared onto their face prevents that. Instead, they move and attack based on sound. When being created silent abominations are made as patrolling guards and will attack at any sound, so long as the protection gem their creator holds is not there. Silent abominations without a protection gem are dangerous even to their own creators.

Undead Nature. A silent abomination doesn't require air, food, drink, or sleep.


Back to Main Page 5e Homebrew 5e Creatures

gollark: Did you read what I said?
gollark: They *are* better as in more tradable, because of rarity and use in lineages.
gollark: TJ09 can only have indirect effects via messing with rarity.
gollark: Stuff is valued according to desirability which is based in rarity.
gollark: Er, I just have to note something here.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.