Silent Abomination (5e Creature)

Silent Abomination

Large undead, neutral evil


Armor Class 14 (natural armour)
Hit Points 67 (9d10 + 18)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 9 (-1) 14 (+2) 5 (-3) 9 (-1) 5 (-3)

Saving Throws Str +6, Wis +2
Skills Athletics +6, Perception +5, Stealth +2
Damage Vulnerabilities radiant
Damage Resistances cold; bludgeoning, piercing, and slashing from nonmagical attacks
Damage Immunities necrotic, poison
Condition Immunities blinded, charmed, exhaustion, frightened, poisoned
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 15
Languages understands the languages it knew in life but can't speak
Challenge 8 (3,900 XP)


Blood Frenzy. The silent abomination has advantage on melee attack rolls against any creature that doesn't have all its hit points.

Undead Fortitude. If damage reduces the slient abomination to 0 hit points, it must make a Constitution saving throw with a DC of 5 + the damage taken, unless the damage is radiant or from a critical hit. On a success, the silent abomination drops to 1 hit point instead.

ACTIONS

Multiattack. The silent abomination makes two melee attacks.

Battleaxe. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage, or 14 (2d10 + 3) slashing damage if used in two hands, plus 3 (1d6) necrotic damage.

Slam. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) bludgeoning damage, plus 3 (1d6) necrotic damage.


A silent abomination is a monster created from the darkest of necromancy. Building creatures together piece by piece and then instilling in them a desire for the destruction of anything it hears for silent abominations cannot see. The steel plate seared onto their face prevents that. Instead, they move and attack based on sound. When being created silent abominations are made as patrolling guards and will attack at any sound, so long as the protection gem their creator holds is not there. Silent abominations without a protection gem are dangerous even to their own creators.

Undead Nature. A silent abomination doesn't require air, food, drink, or sleep.


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gollark: GeriaMUD runs on my raspberry pi, remember.
gollark: What I would probably do is:- utterly refactor entire thing and do cool™ things like ECS- explicit change tracking in some way- just represent the entire game state as a big tree, and apply diffing to determine what needs to be saved- accursuously just put everything in SQLite
gollark: Sounds perfect and without flaw.
gollark: So... it isn't saved while they're there?
gollark: I should also not do this.
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