Siege Beetle (5e Creature)
Siege Beetle
Huge beast, unaligned Armor Class 17 (natural armour)
Senses darkvision 60 ft., passive Perception 10
Charge. If the beetle moves at least 20 feet straight towards a target and then hits it with a horn attack on the same turn, the target takes an additional 10 (3d6) damage. If the target is a creature, it must succeed on a DC 17 Strength saving throw or be knocked prone. If the target is prone, the beetle can make a stomp attack against it as a bonus action. Siege Monster. The beetle deals double damage to objects and structures. ACTIONSHorn. Melee Weapon Attack: +9 to hit, reach 10 ft., one target. Hit: 16 (3d6 + 6) piercing damage. Stomp. Melee Weapon Attack: +9 to hit, reach 5 ft., one prone creature. Hit: 15 (2d8 + 6) bludgeoning damage.
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Siege beetles are massive insects capable of breaking stone using their gigantic horns. They can be trained, and some armies use them as living siege weapons. |
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