Shivergeist (5e Creature)

Shivergeist

Medium undead, any alignment


Armor Class 14 (natural armor)
Hit Points 66 (12d8 + 12)
Speed 20 ft., fly 30 ft. (hover)


STR DEX CON INT WIS CHA
12 (+1) 13 (+1) 12 (+1) 11 (+0) 14 (+2) 7 (-2)

Skills Stealth +3
Damage Resistances acid, cold, fire, lightning, thunder
Damage Immunities necrotic, poison; bludgeoning, piercing, and slashing from nonmagical attacks
Condition Immunities charmed, exhaustion, frightened, grappled, paralyzed, petrified, poisoned, prone, restrained
Senses darkvision 60 ft., passive Perception 12
Languages understands Common but cannot speak
Challenge 4 (1,100 XP)


Ethereal Sight. The shivergeist can see 60 feet into the Ethereal Plane when it is on the Material Plane, and vice versa.

Illumination. The shivergeist sheds dim light in a 20 foot radius.

Incorporeal Movement. The shivergeist can move through other creatures and objects as if they were difficult terrain. It takes 5 (1d10) force damage if it ends its turn inside an object.

Silence. The shivergeist produces no sound unless it chooses to.

ACTIONS

Etherealness. The shivergeist enters the Ethereal Plane from the Material Plane, or vice versa. It is visible on the Material Plane while it is in the Border Ethereal, and vice versa, yet it can't affect or be affected by anything on the other plane.

Frost Bite. Melee Weapon Attack: +6 to hit, reach 10 ft., one target. Hit: 13 (3d8) piercing damage, and the target must make a DC 15 Constitution saving throw. On a failed save, it becomes poisoned; while poisoned this way, the target has a -1 penalty to their Dexterity modifier and takes 6 (2d4 + 1) necrotic damage at the start of each of its turns. If someone uses an action and makes a successful DC 12 Wisdom (Medicine) check, the target is no longer poisoned.


Art by Jonathan Wojcik

The ghost of a long-dead predator. This silent, graceful specter seems almost peaceful, keeping its distance from its prey and often lurking out of sight until an opportunity to jab with its more tangible, fused jaw. Each slender fang is repeatedly slathered with the monster's poisonous salivary secretions, turning the single jaw into a venomous stinging appendage. The toxins of the shivergeist are characterized by extremely rapid necrosis, uncontrollably shaking and the false sensation of debilitating cold, making victims appear stricken with sudden, progressive frostbite in even the warmest surroundings; its preferred source of food is the fingers, ears or other small, swallowable morsels that drop off its withering victims.
A shivergeist is quite intelligent, but doesn't tend to behave so. When it is seen, it is often seen rattling its jaw mindlessly against whatever objects make the most satisfying racket, intermittently performing an odd, swooping "dance" with its long neck and outstretched arms. Though it spends most of its time quiet and concealed, the shivergeist enjoys toying with noisome objects, especially chains, pipework, cookware and other clanging, clattering materials. For unknown reasons, it is driven to bask in any green-tinted light it can find.


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gollark: The UK ended up securing lots of vaccines early and has thus done fairly well. I think I remembered reading that this was because of Matt Hancock watching the movie *Contagion*, but this is quite possibly false.
gollark: Hmm. I was just checking the thing on the Guardian website.
gollark: I assume that's of the adult population.
gollark: 48.4% of people have had one or more dose, yes.
gollark: 50% or so first+ dose coverage.
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