Shifting Jelly (5e Creature)

Shifting Jelly

Medium ooze (shapechanger), chaotic evil


Armor Class 13
Hit Points 85 (10d8 + 40)
Speed 10 ft., climb 10 ft. (30 ft. in humanoid or hybrid form)


STR DEX CON INT WIS CHA
16 (+3) 16 (+3) 18 (+4) 7 (-2) 10 (+0) 8 (-1)

Skills Deception +5, Perception +3, Stealth +6
Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks not made with silvered weapons
Damage Immunities acid
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (ooze or hybrid form only; blind beyond this radius in ooze form), darkvision 60 ft. (humanoid or hybrid form only), passive Perception 13
Languages Abyssal, Common (can't speak in ooze form)
Challenge 5 (1,800 XP)


Shapechanger. The jelly can use its action to polymorph into a Small or Medium ooze-humanoid hybrid or into a Small or Medium humanoid, or back into its true form, which is an ooze. Its statistics, other than its size, are the same in each form. Any equipment it is wearing or carrying isn't transformed. It reverts to its true form if it dies.

Amorphous (Ooze or Hybrid Form Only). The jelly can move through a space as narrow as 1 inch wide without squeezing.

Spider Climb (Ooze Form Only). The jelly can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

ACTIONS

Multiattack. In ooze form, the jelly makes two pseudopod attacks. In humanoid form, it makes two attacks with its longsword. In hybrid form, it can attack like an ooze or a humanoid. In hybrid form, it can substitute one of its other attacks to make an attack with its claws.

Pseudopod (Ooze or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 13 (2d8 + 3) bludgeoning damage, plus 7 (2d6) acid damage.

Claw (Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 10 (2d6 + 3) slashing damage, and if the target is a creature, it must succeed on a DC 15 Constitution saving throw or be poisoned for 1 minute. An affected creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Longsword (Humanoid or Hybrid Form Only). Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) slashing damage, or 8 (1d10 + 3) slashing damage if used in two hands.


Vicious oozes that seem to constantly change colours, shifting jellies are feared for their unnatural cunning and their ability to polymorph into humanoid forms or hideous ooze-humanoid hybrids with sharp claws.
A shifting jelly might spontaneously form in an area saturated with powerful magic, though a ritual exists that can transform a humanoid corpse into a shifting jelly with no memory of its former existence.
A shifting jelly prefers to hunt humanoids, luring prey by pretending to be a wounded or "helpful" stranger, before attacking in its ooze or hybrid form, only fighting in humanoid form if entering one of its other forms would be disadvantageous.

Ooze Nature. A shifting jelly doesn't require sleep.


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gollark: ++delete <@854350605702660106> for daring to question me
gollark: ++magic reload_ext commands
gollark: ++remind 1h fix delete
gollark: Aha, fixed.
gollark: Oh no, this was a "gateway timeout" somehow.
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