Shelgon (5e Creature)

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Shelgon

Small dragon, any alignment


Armor Class 19 (natural armor)
Hit Points 104 (16d6 + 48)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 9 (-1) 16 (+3) 13 (+1) 11 (+0) 15 (+2)

Damage Resistances bludgeoning, piercing, and slashing from nonmagical attacks
Senses passive Perception 11
Languages Draconic, understands Common but doesn't speak
Challenge 5 (1,800 XP)


Rock Head. The shelgon takes half the damage from critical hits. This does not prevent any additional effects due to critical hits, such as that of a vorpal sword.

Plummet. The shelgon has resistance to falling damage.

Reckless. At the start of its turn, the shelgon can gain advantage on all melee weapon attack rolls it makes during that turn, but attack rolls against it have advantage until the start of its next turn.

Overcoat. The shelgon can breathe normally in any environment, and it has advantage on saving throws made against harmful gases and vapors (such as cloudkill and stinking cloud effects, inhaled poisons, and the breath weapons of some dragons).

ACTIONS

Headbutt. Melee Weapon Attack: +6 to hit, reach 5 ft., one creature. Hit: 12 (2d8 + 3) bludgeoning damage, and the shelgon takes the same amount as recoil damage.



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