Shedinja (5e Creature)

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Shedinja

Small undead, any alignment


Armor Class 23 (natural armor)
Hit Points 1 (1d6 - 3)
Speed 25 ft., fly 30 ft.


STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 5 (-3) 12 (+1) 10 (+0) 14 (+2)

Saving Throws Str +3, Dex +6, Con +0, Int +4, Wis +3, Cha +5
Senses passive Perception 10
Languages Understands Auran and Common but can't speak
Challenge 5 (1,800 XP)


Avoidance. If the shendinja is subjected to an effect that allows it to make a saving throw to take only half damage, it instead takes no damage if it succeeds on the saving throw, and only half damage if it fails.

Wonder Guard. The shedinja is immune to damage from all attacks, unless the attack is a critical hit. In addition, it has advantage on all saving throws, and takes no damage from magic missile.

ACTIONS

X-Scissor. Melee Weapon Attack: +6 to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3) slashing damage.



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