Shaman (3.5e Template)
Shamans
3e Summary::"''As I watched them battle, no weapon clashed or sparked, like an invisible force was the blade. I began to look harder and a spirit hung over them like ghosts locked in battle using them as vessels''." - '''Jarok Yankov, Confused Onlooker'''
Every village, Society, or Organization has at least two or three of them in the midst.
They have the ability to call forth and hone the energy from spirits. They have no other
loyalty to the outside world then the pact with the spirits that they make. In return the
spirits listen to their masters, and do not sway from the path of evil or righteousness,
whichever the master chooses. Because of these unities that the Shaman and Spirit share,
the Shaman spends many years to hone his own abilities to even communicate, without fail,
with the undead and unseen. At this sacrifice the Shamans do not have much physical strength
to fight, but no great sacrifice goes unrewarded, when a Spirit chooses a master, the Shaman's
aura radiates with more potency than before. To make up the lost strength, Shamans honed their
dexterity and body training to evade and survive attacks, to carry on the work that is intended
for the new partnership.
Creating a Shaman
This template is inherited, not acquired. This template can be applied to any intelligent, living creature (excluding, Golems, Oozes, Undead, etc...)
Size and Type
Same as Base Creature
Hit Dice
Add 2d8
Speed
Same as Base Creature
Armor Class
Same as Base Creature
Attack
No Weapon Proficiency, Light Armor Proficiency only (unless otherwise stated)
Full Attack
Same as rules per 3.5e (unless otherwise stated)
Special Attacks
Same as Base Creature (unless otherwise stated)
Special Qualities
See Incorpreal (Shamans have gained the ability to sense and see others spirits, which can never be hidden unless they have moved on)
Abilities
-6 Str, +2 Dex, -2 Int, +4 Cha
Skills
Shamans gain a race skill called "Spirit Unity", Humans gain a +4 (due to their resilient and ever changing spirits), other creatures gain a +2
Feats
Gains an additional one Bonus Feat
Environment
Same as Base Creature
Organization
Solo, or a Tribe of Three
Challenge Rating
Same as Base Creature plus Lv. Adj.
Treasure
Same as Base Creature
Alignment
Shamans are Any Lawful, because they are bound by the "Pact" they make with their Spirit Companion
Advancement
Same as Normal Advancement