Shadow Kobold (5e Creature)

Shadow Kobold

Small humanoid (kobold), chaotic evil


Armor Class 13 (natural armor)
Hit Points 10 (3d6)
Speed 30 ft.


STR DEX CON INT WIS CHA
16 (+3) 13 (+1) 10 (+0) 9 (-1) 6 (-2) 10 (+0)

Saving Throws Str +5, Dex +3
Skills Perception +2, Stealth +5
Damage Vulnerabilities radiant
Damage Resistances necrotic
Damage Immunities poison
Condition Immunities poisoned, stunned
Senses blindsight 10 ft., darkvision 60 ft., passive Perception 12
Languages Common, Draconic, Undercommon
Challenge 2 (450 XP)


Sunlight Sensitivity. While in sunlight, the kobold has disadvantage on attack rolls, as well as on Wisdom (Perception) checks that rely on sight.

Pack Tactics. The kobold has advantage on an attack roll against a creature if at least one of the kobold's allies is within 5 feet of the creature and the ally isn't incapacitated.

Shadow Blend. While in dim light or darkness, the kobold can take the Hide action as a bonus action.

ACTIONS

Multiattack. The kobold makes two attacks, only one of which can be with its bite.

Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 12 (2d6 + 3) piercing damage plus 3 (1d6) poison damage.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage plus 2 (1d4) poison damage.

Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.

Sling. Ranged Weapon Attack: +5 to hit, range 30/120 ft., one target. Hit: 5 (1d4 + 3) bludgeoning damage.

Poison Breath (Recharge 6). The kobold exhales a poisonous gas in a 15-foot area. Each creature in that area must make a DC 10 Constitution saving throw, taking 15 (3d10) poison damage on a failed save, or half as much damage on a successful one.


Shadow kobolds are not like normal kobolds they are rarely seen in the Material Plane, but when you do come across with one, they will attack and bring you to their dragon that they serve. They mainly serve shadow and black dragons, but they are mostly found in the Shadowfell with or without a pact. These kobolds tend to give into their wild side and more draconic ways making them very unpredictable.
If you want to play this kobold you get the normal kobold stuff but in addition you get +2 to STR and shadow blend allowing you to take the hide action as a bonus action, and at third level you can cast the spell dragons breath at will and cannot be counter spell, you can use this feature again after a short or long rest.


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