Shadow Imbued (3.5e Template)
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You are imbued with minor powers of the shadow plane
Creating a Shadow Imbued
Those who are imbued with illusion and transmutation arcane energy, either innately or through the study of magic, sometimes attract the attention of the natives of the Plane of Shadow. If deemed worthy, the Shades will make contact with one of these creatures, and whisper the rite of shadow into their mind. After completing the ritual, the creature becomes a child of the Shades.
Appearance
A Shadow Imbued creature takes on a more shadowy form, its outer form appears whispy like smoke (though this infers no bonuses or additional defenses to attacks against the creature).
Size and Type
Creature type changes to Outsider (extraplanar).
Hit Dice
same as base creature
Speed
Increase base land speed by 10 (material plane). Speed doubles while in the Plane of Shadow
Armor Class
No changes.
Attack
No changes
Special Attacks
Retains all the special attacks it had before but adds:
Shadow Jaunt (Sp): Gains the ability to shift to the plane of shadow 3/day. Unlike the Shadow Walk spell, using this ability takes the recipient to the Plane of Shadow. The recipient of this ability sees only black and white while in the Plane of Shadow, and is not visible to any creature on the material plane. Likewise, the recipient cannot see creatures on the material plane, though all terrain remains the same since the two planes overlap one another. Activating this ability is a standard action. Rematerializing on the material plane is a free action, thus ending the "spell". The effects of this ability last up to 2 rounds.
Darkness (Sp): Cast Darkness 3x/day, as a spell-like ability. CL 5.
Special Qualities
A Shadow Imbued creature retains all the special qualities of the base creature and gains those described below:
Darkvision (Ex): A Shadow Imbued creature gains darkvision out to 60 ft. If you already have darkvision, add 30 ft. to your current range.
A Shadow Imbued creature can see normally in areas of magical darkness (Su).
Light Sensitivity (Ex): Shadow Imbued creatures take a -1 penalty to all rolls in bright sunlight or within the radius of a daylight spell.
Additionally, whenever taking damage from a spell with the Light descriptor, an Imbued creature becomes dazed for 1 round and takes 1.5 times normal damage.
Feats
Gain the Shadow strike (Forgotten Realms Champions of Ruin, p. 22) feat even if you do not meet all the requirements.
Abilities
+4 dex, +4 con
Skills
An Imbued creature has a +4 racial bonus to Hide and move silently checks. The Shadow Imbued creature gains the ability to hide in plain sight within shadows or areas of shadowy illumination.
Environment
Challenge Rating
CR+1
Treasure
Alignment
Always Chaotic