Shadow Arrows (3.5e Spell)
You cast the spell after an ally fires an arrow. Black energy emerges from the flying arrow creating more arrows, only one is real but the enemy doesn't know which.
Illusion (Shadow) | |
Level: | Sor/Wiz 3 |
---|---|
Components: | V, M |
Casting time: | Full-Round Action |
Range: | Long (400ft +40ft/level) |
Target: | One creature |
Duration: | Instantaneous |
Saving Throw: | Will disbelief |
Spell Resistance: | no |
When you cast this spell, the arrow creates shadow copies of itself and immerses itself in shadow. Your opponent counts as flat-footed when rolling attack and the critical step range improves by 1 for this attack.
Edit: For the purposes of increased reality, the number of additional arrows is equal to 3 times your caster level. CL 5, 15 additional arrows. CL 7, 21 additional arrows. CL 20, 60 additional arrows, etc.
Material Component: A strip of black silk.
Back to Main Page → 3.5e Homebrew → Complex Special Ability Components → Spells
→ Sorcerer/Wizard.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.