Shackles of Air (3.5e Spell)

You lock the air around the target in place, preventing it from moving in any way. A successful Reflex Save means the target escaped the air attempting to trap him. Shackles of air can not be broken by physical means, but any caster within 2 caster levels of the character who cast the spell may dispel it as a swift action (no skill check required).

Shackles of Air
Evocation [Air]
Level: Sor/Wiz 1
Components: V, S
Casting time: Standard Action
Range: Close (25 ft. + 5 ft./2 levels)
Target: One creature or object
Duration: Caster's Choice, up to 1 hour per caster level
Saving Throw: Reflex Negates
Spell Resistance: Yes



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