Servant (5e Class)

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Servant

Servants are just that; Servants. Obedient. Submissive. Expendable. They serve a power higher than themselves, more powerful. The gods are nothing to their masters. A servant serves something of incredible power. Some choose a demon of great renown. Some choose a mortal who commands respect or inspires fear. Some serve an embodiment of Chaos, or Order.

<!-Introduction Leader->


=== Creating a |}}


Quick Build

You can make a Servant quickly by following these suggestions. First, Charisma should be your highest ability score, followed by Constitution. Second, choose the Acolyte background. Third, choose <!-elaborate on equipment choices->

Class Features

As a Servant you gain the following class features.

Hit Points

Hit Dice: 1d8 every Servant Level per Servant level
Hit Points at 1st Level: 1d8 every Servant Level + Constitution modifier
Hit Points at Higher Levels: 1d8 every Servant Level (or Expression error: Unrecognized word "every".) + Constitution modifier per Servant level after 1st

Proficiencies

Armor: None
Weapons: Daggers, Quarterstaffs,
Tools: Ceremonial Supplies (see end of description)
Saving Throws: Constitution, Widsom
Skills: Choose three from Arcana, Persuasion, Deception, Insight, Investigation, Medicine, Religion, Nature, Perception, Intimidation,

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

    Table: The Servant

    LevelProficiency
    Bonus
    FeaturesCantrips Known—Spell Slots per Spell Level—
    1st+2Rituals, Spellcasting, Expendability3
    2nd+2<!-Class Feature2->3
    3rd+2<!-Class Feature3->3
    4th+2Ability Score Improvement4
    5th+34
    6th+34
    7th+34
    8th+3Ability Score Improvement4
    9th+44
    10th+44
    11th+45
    12th+4Ability Score Improvement5
    13th+55
    14th+55
    15th+55
    16th+5Ability Score Improvement5
    17th+66
    18th+66
    19th+6Ability Score Improvement6
    20th+66

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    <!-At <!-insert level-> level, you chose a <!-insert name of subclass feature i.e. path, archetype, discipline, etc.->. Choose between <!-list the subclass options->, <!-all/both-> detailed at the end of the class description. Your choice grants you features at <!-insert the level when subclass features begin-> and again at <!-list all the levels the class gains subclass features->.->

    Ability Score Increase

    When you reach 4th level, and again at 6th, 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.

    <!-Class Feature->

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    <!-Class Option 1->

    <!-For subclasses introduce this class option here->

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    <!-Class Option 2->

    <!-Introduce this subclass here->

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    Multiclassing


    Prerequisites. To qualify for multiclassing into the <!-class name-> class, you must meet these prerequisites:

    Proficiencies. When you multiclass into the <!-class name-> class, you gain the following proficiencies:

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