Sentinel Beam, Major (D20 Modern Equipment)
PL 6 Ballistic, Energy (')
Damage | 4d6 | Magazine | 100 Charge |
Critical | 20 | Size | Large |
Damage Type | Weight | 35 lbs. | |
Range Increment | 50 ft. | Purchase DC | 30 |
Rate of Fire | S, A | Restriction | Mil (+3) |
d20 Modern Rules
A Sentinel Beam fires a beam of energy at a target. The sentinel Beam has 100% charge, and uses 3% of it's original charge for every shot fired, and 6% of it's original charge for every burst-shot fired. Every burst-shot counts as 2 shots fired from this weapon. The Sentinel Beam cannot be reloaded or recharged. If the sentinel beam burst-fires every round for 4 consecutive rounds, the sentinel beam overheats and cannot fire next round.
Back to Main Page → D20 Modern
→ Equipment
Back to Main Page → D20 Modern
→ Campaign Settings → Halo → Equipment → Weapons
gollark: Also, I think that would display *both* of the messages.
gollark: Currently working on transcoding *all* PotatOS to an image rather than just the pastebin command.
gollark: I uploaded potatOS.
gollark: Ah, good, you're using a whitelist and not a blacklist.
gollark: Can I just safety-test it? Does it have a public URL?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.