Seeker (5e Creature)

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Seeker

Medium lesser daedra, lawful evil


Armor Class 15 (natural armor)
Hit Points 78 (5D20+23)
Speed 40 ft


STR DEX CON INT WIS CHA
9 (-1) 16 (+3) 17 (+3) 24 (+7) 18 (+4) 14 (+2)

Damage Resistances Magical damage
Condition Immunities Fatigued,Unconscious
Senses passive Perception 14
Languages None
Challenge 9 (5,000 XP)


Unknown Magics Creatures can not be immune nor resistant against attacks made by the seeker. Spells can not be dispelled, and are not effected by anti magic.

Duplicate Every 2D4 turns the seeker is in combat, a duplicate is created. This duplicate will appear and statistically be identical to the seeker, but will not be able to produce duplicates of its own. Each seeker can have a maximum of 3 duplicates, and duplicates will disappear when the seeker is killed, or combat is over.

Levitate The seeker is hovering 2 feet above the ground

ACTIONS

Teleport: Can teleport to a location within 100 feet of the seeker as a bonus action.

Unknown Spell Ranged Spell Attack: +Dexerity save of 18, range 100 ft., one target. Hit: 30(6d10) psychic damage. Attack can not be blocked with items, or barriers.


Seekers are powerful beings living in the realm of Hermaeus Mora. They use magics gifted to them by forbidden knowledge, and can deal massive amounts of damage to their opponents. Luckily, they are almost never be seen outside of Apocrypha.

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