Search Light (3.5e Spell)

Casting this spell launches a blazing globe of white light skyward from your hand. The globe arcs up 100 ft. in the air over the target area where it bursts into four smaller globes that launch themselves out from the target area as shown in the diagram below. Each of these globes streaks to earth where it erupts in a geyser of light that illuminates a 75 ft. radius from its point of impact as if the area were bathed in sunlight. Any creatures so unfortunate as to be in any of the areas of impact when the globes actually hit the earth suffer 1d4 points of damage and are blinded for 1d4 rounds. Creatures within the illuminated area are also deprived of any concealment bonus from darkness, fog or similar effects. Likewise, the search light spell instantly reveals any creature that is hiding in the shadows. If there is not 100 ft. clearance in the area the spell is cast (such as if it is cast in a dungeon corridor or short cavern), then the spell is treated exactly as if a light spell had been cast with the ceiling directly above the search light’s caster as the target.

Search Light
Conjuration [Light]
Level: Cleric 2, Ranger 2, Sorcerer/Wizard 2
Components: V, S, M/DF
Casting time: 1 standard action
Range: Long (400 ft. + 40 ft./level)
Target: See text
Duration: 1 round/level
Saving Throw: None
Spell Resistance: No

Material Component: A flat golden disk (value 30 gp) enchanted with a continual flame spell.


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