Sea Slime (5e Creature)

Sea Slime

Medium ooze, unaligned


Armor Class 7
Hit Points 58 (9d8 + 18)
Speed 10 ft., climb 10 ft., swim 20 ft.


STR DEX CON INT WIS CHA
15 (+2) 4 (-3) 15 (+2) 2 (-4) 6 (-2) 2 (-4)

Damage Resistances acid
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, prone
Senses blindsight 60 ft. (blind beyond this radius), passive Perception 8
Languages
Challenge 2 (450 XP)


Amorphous. The slime can move through a space as narrow as 1 inch wide without squeezing.

Amphibious. The slime can breathe air and water.

Spider Climb. The slime can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.

Underwater Camouflage. The slime has advantage on Dexterity (Stealth) checks made while underwater.

ACTIONS

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2) bludgeoning damage plus 7 (3d4) acid damage.


Aquatic oozes that live near water, sea slimes are a very clear blue that makes them almost indistinguishable from the water they live in. They prey on fish and other marine life, but a hungry slime attacks passing ships and coastal settlements in an effort to find food, dissolving flesh, wood, and bone, but leaving metal and stone unharmed.

Ooze Nature. A sea slime doesn't require sleep.


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gollark: Ifs are NOT idiomatic.
gollark: (Which is one of the "off-the-shelf programs with random hacky patches")
gollark: I think I currently run those on the apioforum.
gollark: osmarks.net does *also* have backend services, which are a fun mix of off-the-shelf programs, some of which slowly accreted random hacky patches to the code, literal nginx configuration (400 lines and counting!), and fully custom things I wrote which are mostly JS or Python programs and mostly act as glue code.
gollark: Well, it is also possible to use hyperscript or something and server-render it fairly easily.
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