Scythe of Azamara (5e Equipment)
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Weapon (scythe), Rare (requires attunement) its a dual headed long scythe, each blade has a slot for 1 gem to be inserted the value of the gem determines the effectiveness of the power trails optional Ruby [ fire] + red trail Sapphire [ cold ] + blue trail Pearl [ radiant] + white trail Onyx [ necrotic ] + black trail Topaz [ lighting ] + yellow trail Emerald [ acid ] + green trail Jade [ poison ] + green trail Diamond [ force ] :[ no tail Opal [ chaotic . roll 1d8 to determine elemental damage] + tail color depends on element [or rainbow] base damage is 1d6 slashing damage per blade Small 5-499 gp makes it do 1d6 damage type per gem inserted Rare 500-999 gp replace dice 1d8 per gem inserted Enhanced 1000-4999 gp replace dice 1d10 per gem inserted Legendary 5000 gp + replace dice 1d12 per gem inserted Start with 1 small sapphire |
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