Scribe (5e Class)
Scribe
Scribes come from all walks of life. Some dress in fine silks and write beautiful calligraphy. Others sit at dusty public stalls writing correspondence for the illiterate poor. But, they all write for a living. In addition to their skill with the quill, scribes are adept at making writing supplies, crafting magic scrolls, and even casting a spell or two.
Creating a Scribe
Class Features
As a Scribe you gain the following class features.
- Hit Points
Hit Dice: 1d6 per Scribe level
Hit Points at 1st Level: 6 + Constitution modifier
Hit Points at Higher Levels: 1d6 (or 4) + Constitution modifier per Scribe level after 1st
- Proficiencies
Armor: none
Weapons: Quarterstaff or dagger
Tools: Calligrapher's Supplies
Saving Throws: Intelligence, Charisma
Skills: Arcana, Religion, History, Medicine
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Quarterstaff or (b) Dagger
- Calligrapher's Supplies
- Scholar's Pack
Level | Proficiency Bonus | Features | —Spell Slots per Spell Level— | ||||
---|---|---|---|---|---|---|---|
1st | 2nd | 3rd | 4th | 5th | |||
1st | +2 | Make Black Ink | — | — | — | — | — |
2nd | +2 | Make Common Paper / Make Colored Ink / Language | 2 | — | — | — | — |
3rd | +2 | Make Waterproof Ink | 3 | — | — | — | — |
4th | +2 | Ability Score Improvement, Make Fine Paper | 3 | — | — | — | — |
5th | +3 | Make Invisible Ink | 4 | 2 | — | — | — |
6th | +3 | Make Uncommon Paper / Make Reagent / Language | 4 | 2 | — | — | — |
7th | +3 | Make Magic Ink | 4 | 3 | — | — | — |
8th | +3 | Ability Score Improvement, Make 1st Level Scrolls | 4 | 3 | — | — | — |
9th | +4 | - | 4 | 3 | 2 | — | — |
10th | +4 | Language | 4 | 3 | 2 | — | — |
11th | +4 | Make 2nd Level Scrolls | 4 | 3 | 3 | — | — |
12th | +4 | Ability Score Improvement | 4 | 3 | 3 | — | — |
13th | +5 | - | 4 | 3 | 3 | 1 | — |
14th | +5 | Make 3rd Level Scrolls / Language | 4 | 3 | 3 | 1 | — |
15th | +5 | - | 4 | 3 | 3 | 2 | — |
16th | +5 | Ability Score Improvement | 4 | 3 | 3 | 2 | — |
17th | +6 | Make 4th Level Scrolls | 4 | 3 | 3 | 3 | 1 |
18th | +6 | Language | 4 | 3 | 3 | 3 | 1 |
19th | +6 | Ability Score Improvement | 4 | 3 | 3 | 3 | 2 |
20th | +6 | Make 5th Level Scrolls | 4 | 3 | 3 | 3 | 2 |
Spells
Cantrips: Light, Mage Hand, Mending, Message
1st Level: Comprehend Languages, Detect Magic, Identify, Illusory Script
2nd Level: Alarm, Find Familiar, Tenser's Floating Disk, Unseen Servant
3rd Level: Knock, Non-detection, Locate Object, Arcane Lock
4th Level: Arcane Eye, Greater Invisibility, Leomund's Secret Chest, Mordenkainen's Private Sanctum
5th Level: Animate Objects, Legend Lore, Scrying, Telekinesis
Scrolls
To make a scroll, a scribe must craft sufficient uncommon paper and magic ink, purchase additional spell components to add to the ink (equal to the level of the scroll x 1,000gp) and make a successful DC check equal to 15 + the level of the scroll (Proficiency Bonus and Intelligence bonus apply). If the roll proves unsuccessful, the 1,000gp of spell components is still lost.
1st Level: Disguise Self, Fog Cloud, Grease, Silent Image
2nd Level: Continual Flame, Darkness, Invisibility, Darkvision
3rd Level: Counterspell, Dispel Magic, Remove Curse, Levitate
4th Level: Arcane Eye, Greater Invisibility, Leomund’s Secret Chest, Mordenkainen’s Private Sanctum
5th Level: Animate Objects, Legend Lore, Scrying, Telekinesis
Ability Score and Language Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of you choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
Also, because of your constant exposure to other languages, you become fluent in a new language every 4 levels starting with 2nd level.
Scribe Tracks
Scribes are needed at all levels of society - from the royal calligrapher to the shady guy making fake passports over a beer in the back of a seedy tavern. The four scribe tracks reflect this diversity. Pick a track and add your Proficiency Bonus to the appropriate Ability Score Bonus when rolling for results from that track. The DM will assign a DC based on the difficulty of the job:
5 = very easy, 10 = easy, 15 = moderate, 20 = hard, 25 = very hard, 30 = nearly impossible
Scribe Tracks
Court Scribe: Calligraphy (Dex), Detect Forgery (Wis), Heraldry (Int), Genealogy (Int)
Public Scribe: Copy (Dex), Transcribe (Wis), Recite (Chr), Translate (Int)
Religious Scribe: Calligraphy (Dex), Copy (Dex), Illumination (Dex), Book Binding (Wis)
Rogue Scribe: Forge Document (Dex), Detect Forgery (Wis), Encrypt (Int), Decode (Wis)
Description of Scribe Abilities
Calligraphy - You are skilled at the art of writing beautiful letters. (Fine Paper, Waterproof Ink)
Detect Forgery - Your keen eye can spot a fake official document. (Reagent)
Heraldry - You are well versed in the heraldic symbolism of the nobility.
Genealogy - You have extensive knowledge of the family history of the noble houses.
Copy - You can make a legible, accurate, fast copy of a document. (Common Paper, Black Ink)
Transcribe - You are able to create a document from what another person is saying. (Common Paper, Black Ink)
Recite - You are skilled at reading documents to the illiterate.
Translate - Your extensive knowledge of language allows you to attempt to translate languages you are not fluent in.
Illumination - Your artistry turns a dull page of religious text into a colorful work of art. (Colored Ink, Fine Paper)
Book Binding - You are skilled at the art of codex making.
Forgery - You can make a fake document look like it came from the Royal Palace. (Fine Paper, Waterproof Ink)
Encrypt - You have become adept at conveying information in documents that remains hidden to those who do not know how to decipher it. (Common Paper, Invisible Ink)
Decode - You are able to spot and decipher encrypted messages. (Reagent)
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