Scolomorph (5e Creature)

Scolomorph

Large monstrosity, lawful evil


Armor Class 16 (natural armor)
Hit Points 84 (13d10 + 13)
Speed 60 ft.


STR DEX CON INT WIS CHA
11 (+0) 17 (+3) 12 (+1) 6 (-2) 8 (-1) 11 (+0)

Skills Perception +2
Damage Vulnerabilities fire
Damage Resistances piercing
Senses blindsight 40 ft. (blind beyond this radius), passive Perception 12
Languages Arthropoid
Challenge 5 (1,800 XP)


Spear Legs. The scolomorph has 8 legs. As a bonus action, it can detach one or more legs (AC 11; hp 5; vulnerability to fire damage); a creature other than the scolomorph which comes within 5 feet of a leg for the first time on a turn must succeed on a DC 14 Dexterity save or take 8 (2d6 + 1) piercing damage. After completing a long rest, it regrows lost legs; severed legs die after 24 hours.

Reactive Legs. For each full pair of legs the scolomorph has beyond one, it gets an extra reaction that can be used only for opportunity attacks.

ACTIONS

Multiattack. The scolomorph makes as many stab attacks as it has legs. It can replace up to two of these with claw attacks.

Claw. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 3 (1d6) piercing damage plus 3 (1d6) poison damage, and the target must succeed on a DC 12 Constitution saving throw or be poisoned until the end of its next turn. Creatures poisoned this way have disadvantage on Dexterity checks and Dexterity saving throws.

Stab. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1) piercing damage.


Art by Jonathan Wojcik

These creature are the result of the unnatural fusion between a human and a centipede. Light and fast on its many legs, the scolomorph is a disorienting blur of motion as it darts erratically from place to place, seldom possessing eyes and tracking prey primarily through vibration. Employing its legs as spears, it will attempt to pin its victim's appendages before striking with its lethally venomous forefingers. Though incredibly difficult for an attacker to sever, the scolomorph can easily shed its own legs as an escape mechanism, which continue to flail violently in response to movement for several hours afterwards.
A scolomorph is a cunning hunter, moving unpredictably in and out of hiding to confuse and unnerve its prey. Its strategies are further honed by almost constant play behavior, delighting in puzzles, frivolous physical exercises and unusual new objects to toy with, though its attention span tends to be critically short. A scolomorph's den will often amass a heap of trinkets and baubles it found only briefly exciting but has difficulty parting with, and may utilize as a bed for itself and its young.
A mother scolomorph will lie curled about her offspring for their entire six-month developmental stage, allowing them to cling to her body for an additional eight to fourteen months and actively hunting alongside them for their first three to five years. Scolomorph prefer to live alone by pubescence, but rarely move too far from at least one of their siblings, a wide social network spreading outward from their mother's territory. To cross one scolomorph is to cross its entire family, and the mother is regarded with an especially protective reverence.


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gollark: µhahahaha
gollark: I guess they didn't think of or like the idea of expression-oriented languages?
gollark: You can in Rust, thus it is superior.
gollark: It had better be for an apioform type?
gollark: POLL™: What apioform types are needed?
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