Scavenger (5e Class)
Scavenger
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Creating a Scavenger
- Quick Build
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Class Features
As a Scavenger you gain the following class features.
- Hit Points
Hit Dice: 1d8 per Scavenger level
Hit Points at 1st Level: 1d8 + Constitution modifier
Hit Points at Higher Levels: 1d8 (or 5) + Constitution modifier per Scavenger level after 1st
- Proficiencies
Armor: Light Armor, Medium Armor, Shields
Weapons: Simple Weapons
Tools: 3 Tools of your choice
Saving Throws: Wisdom, Strength
Skills: 3 of your choice from: Athletics, Arcana, History, Insight, Investigation, Medicine, Perception, Sleight of Hand, Stealth, Survival
- Equipment
You start with the following equipment, in addition to the equipment granted by your background:
- (a) Half Plate or (b) Breastplate
- (a) Light crossbow and 20 bolts or (b) Spear and shield
- 1 type of tool that you are proficient in and a component pouch.
- If you are using starting wealth, you have 5d4 x 10 gp in funds.
Level | Proficiency Bonus | Features | Max Spell Level | Spell Slots |
---|---|---|---|---|
1st | +2 | Spellcasting, Creative Talent | 1st | 2 |
2nd | +2 | Knick-Knacks (3) | 1st | 3 |
3rd | +2 | Scavenger's Trade | 2nd | 8 |
4th | +2 | Ability Score Improvement | 2nd | 10 |
5th | +3 | Structural Integrity (Small) | 3rd | 16 |
6th | +3 | Knick-Knacks (4) | 3rd | 19 |
7th | +3 | — | 4th | 23 |
8th | +3 | Ability Score Improvement | 4th | 27 |
9th | +4 | Trade Feature | 5th | 36 |
10th | +4 | Secrets Within | 5th | 41 |
11th | +4 | — | 6th | 47 |
12th | +4 | Ability Score Improvement, Trade Feature, Structural Integrity (Medium) | 6th | 47 |
13th | +5 | — | 7th | 54 |
14th | +5 | Secrets Within Improvement | 7th | 54 |
15th | +5 | — | 8th | 62 |
16th | +5 | Ability Score Improvement | 8th | 62 |
17th | +6 | Trade Feature, Structural Integrity (Large) | 9th | 71 |
18th | +6 | Secrets Within Improvment | 9th | 72 |
19th | +6 | Ability Score Improvement | 9th | 73 |
20th | +6 | Trade Feature | 9th | 74 |
Spellcasting
As a vulture of arcane items, you can cast spells in an unconventional way. You will reach into a component patch to pull out an object that causes the effects of the spell rather than arcane glyphs. For example: to cast Thunderwave you might pull out a small trumpet that plays itself on a massive scale.
- Preparing and Casting Spells
The Scavenger table shows how many spell slots you have to cast your scavenger spells of 1st level. To cast one of these spells, you must expend a slot of the spell’s level or higher. You regain all expended spell slots when you finish a long rest.
You prepare the list of scavenger spells that are available for you to cast. To do so, choose a number of scavenger spells from the Scavenger spell list equal to your Wisdom modifier + your scavenger level (minimum of one spell). The spells must be of a level for which you can create spell slots.
Additionally, when you gain a level in this class, you can change one spell you know for another spell of which you have spell slots for.
- Spellcasting Ability
Wisdom is your spellcasting ability for your scavenger spells as it requires you to have the foresight to find the right objects that produce the right effects for the right occasions. You use your Wisdom whenever a spell refers to your spellcasting ability. In addition, you use your Wisdom modifier when setting the saving throw DC for a scavenger spell you cast and when making an attack roll with one.
- Spell save DC
- = 8 + your proficiency bonus + your Wisdom modifier
- Spell attack modifier
- = your proficiency bonus + your Wisdom modifier
- Higher Levels
At 3rd level, you can expend multiple spell slots to increase the spells level. For example, you can cast magic missile at first level or expend multiple to increase it to 2nd level. The number of spell slots required to be expended is equal to the intended level. The Max Spell Level column of the Scavenger table tells you the highest spell level you can create. You can only create of each level if the level is over 5.
Scavenger's Trade
At 3rd level, you chose a Scavenger's Trade. Choose between Company, Occult and Organic, all detailed at the end of the class description. Your choice grants you features at 9th and again at 12th, 17th and 20th level.
Ability Score Increase
When you reach 4th level, and again at 8th, 12th, 16th and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. As normal, you can't increase an ability score above 20 using this feature.
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Spell List
You know all of the spells on the basic spell list and additional spells based on your subclass.
- 1st Level
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- 2nd Level
<!-2nd level spell list->
- 3rd Level
<!-3rd level spell list->
- 4th Level
<!-4th level spell list->
- 5th Level
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Multiclassing
Prerequisites. To qualify for multiclassing into the Scavenger class, you must meet these prerequisites: Wisdom of 13 or higher.
Proficiencies. When you multiclass into the Scavenger class, you gain the following proficiencies: Light, Medium Armor, Shields, Simple Weapons, 1 set of Artisan's Tools
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