Scaling Races (3.5e Variant Rule)

Scaling Races

Introduction

LA sucks hard, everyone knows it. LA is necessary, everyone tolerates it. But the times we had no other alternative are over. Here is my LA slayer: scaling races. A way to balance every race to the same level. In fact, this variant can be used to tone down more powerful races, and allow weaker races to keep up. You can't give powerful late-game stuff to an elf since it would break game balance. But with the scaling races variant benefit comes over HD. Want a race with teleportation abilities? want it LA 0? A while ago it would have been impossible (unless you add some ridiculous drawback) but now you can give this race its teleportaion ability scaled over level.

Mechanic

Races gain additional benefit when gaining class level or Racial HD. These HD must be permanent.

Core Races blessed with the System

  • Humans
  • Elves
  • Half-Elves
  • Dwarves
  • Gnomes
  • Drows
  • Warforged

Races with scaling system

System depending on Scaling Races Variant



Back to Main Page 3.5e Homebrew Rules

gollark: I read HelloBoi's copy of "Ice and freezing magic".
gollark: ++roll d20
gollark: I look for books on advanced bee summoning.
gollark: I look for books on wards in general.
gollark: I look for books on breaking book containment wards in libraries.
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