Scaling Races (3.5e Variant Rule)

Scaling Races

Introduction

LA sucks hard, everyone knows it. LA is necessary, everyone tolerates it. But the times we had no other alternative are over. Here is my LA slayer: scaling races. A way to balance every race to the same level. In fact, this variant can be used to tone down more powerful races, and allow weaker races to keep up. You can't give powerful late-game stuff to an elf since it would break game balance. But with the scaling races variant benefit comes over HD. Want a race with teleportation abilities? want it LA 0? A while ago it would have been impossible (unless you add some ridiculous drawback) but now you can give this race its teleportaion ability scaled over level.

Mechanic

Races gain additional benefit when gaining class level or Racial HD. These HD must be permanent.

Core Races blessed with the System

  • Humans
  • Elves
  • Half-Elves
  • Dwarves
  • Gnomes
  • Drows
  • Warforged

Races with scaling system

System depending on Scaling Races Variant



Back to Main Page 3.5e Homebrew Rules

gollark: I see.
gollark: Newer stuff might be horrifically complicated, but at least it's kind of partly designed with security in mind and we have ASLR and Rust and MMUs and whatever.
gollark: Oh, because THOSE have VERY robust software.
gollark: My phone still hasn't been patched for a very unspecific critical-level vulnerability in some Qualcomm "closed-source components", which is very !!FUN!!.
gollark: Computer systems, in general, are bad enough that if you don't keep up with patches ever few months your stuff is probably vulnerable to a few things, particularly old complex software like Wordpress.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.