Sasuke, Eternal Mangekyou (5e Creature)
Sasuke Uchiha
Medium humanoid (Human), lawful neutral Armor Class 21 (Natural Armor)
Saving Throws Dexterity +10, Charisma +5 Chakra. Sasuke has 30 chakra points which he can expend. All chakra points are regained at the end of a long rest. Chakra Sense. Sasuke can sense chakra and magical effects within 30 feet of him. Foresight. Sasuke has advantage on Dexterity and Wisdom saving throws. ACTIONSMultiattack. Sasuke can make 2 unarmed or Susanoo strikes. Unarmed Strike. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (2d4 + 5) magical bludgeoning damage. Genjutsu (5-12 Chakra). One creature within 40 feet that is not blind must succeed a DC 19 Wisdom saving throw. On a failure, they are effected by one of the following:
Chidori (8-16 Chakra). Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 9 (1d6 + 2d4) piercing damage + 24 (4d8 + 5) lightning damage. Sasuke can move up to 15 feet toward his target as part of his action. He may deal an additional 5 (1d8) lightning damage per 2 additional chakra points spent. Great Fireball (8+ Chakra). Ranged Spell Attack: +10 to hit, range 150 ft., one target. Hit: 36 (8d6 + 5) fire damage. Sasuke may increase this damage by 5 (1d8) fire damage per additional chakra point spent. Storm Cloud Creation (20 Chakra). Sasuke creates a storm cloud that stretches across the area by producing pressure waves with his Fire Style jutsu. Kirin (5 Chakra). While under a storm cloud, natural or not, Sasuke designates a 15 foot radius area within 150 feet. All creatures within this area must succeed a DC 19 Dexterity saving throw or take 44 (10d6 + 5) lightning damage. On a success, they take half as much damage. Amaterasu (8 Chakra). One creature within 60 feet must succeed a DC 19 Dexterity saving throw or take 11 (2d10 + 5) fire damage. At the beginning of each of their turns for 1 minute or until Sasuke uses this again, the target takes 10 (1d10 + 5) fire damage. Entenka (8 Chakra). Sasuke gains +3 AC and when a creature makes a melee attack against him, they take 10 (1d10 + 5) fire damage for 1 minute (concentration). Flame Control (14 Chakra). All creatures in a 15 foot cone must attempt a DC 18 Dexterity saving throw. On a failure, they take 40 (6d10 + 5) fire damage. On a success, they take half as much damage. Great Dragon Fire (26 Chakra). All creatures in a 10 ft. x 20 ft. line must attempt a DC 18 Dexterity saving throw. On a failure, they take 52 (8d10 + 5) fire damage. On a success, they take half as much damage. If Sasuke maintains concentration for up to 1 minute, he can use his action to extend the line by 30 ft. in any direction. Susanoo. Sasuke cloaks himself in an armor-like chakra structure. His size becomes Huge, he gains +5 AC, and he gains the Susanoo Strike, Susanoo Crush, and Susanoo Shot actions. Susanoo Strike. Melee Weapon Attack: +10 to hit, reach 10 ft., one target. Hit: 15 (2d10 + 5) magical bludgeoning damage. On a successful hit, Sasuke can attempt to grapple a creature with advantage. Susanoo Crush. A creature that Sasuke is grappling must succeed a DC 19 Constitution saving throw or take 24 (4d8 + 5) magical bludgeoning damage. Susanoo Shot. Ranged Weapon Attack: +10 to hit, range 80/300 ft., one target. Hit: 15 (3d8 + 5) magical piercing + (2d6) lightning damage. This attack has disadvantage between 5 and 20 feet. REACTIONSHonoikazuchi (12 Chakra). All creatures within 15 feet of Sasuke must succeed a DC 19 Dexterity saving. On a failure, they take 24 (4d8 + 5) fire damage. On a success, they take half as much. |
Replacing his constantly fading eyes with his brother's, Sasuke unlocked the much more reliable power of the Eternal Mangekyou Sharingan. Coming to terms with his lack of a goal, he determined the best course of action would be to assassinate the five Kage in order to become a single Hokage who acts in the shadows, killing when needed and bearing the nations's hatred on his shoulders. However, in order to achieve that goal, there must be nations to rule, and thus he helped them in the Fourth Shinobi World War against the Akatsuki. After his loss at the hands of the resurrected Madara, he was on the brink of death alongside his rival. Between life and death, he met the Sage of Six Paths, who granted him the complete power of the Rinnegan in his left eye. |
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