Sandstorm (3.5e Spell)
Turning slowly, your attuned sand flows out from you, converting a portion of the ground (whatever it is) into additional sand. This sand rises up and begins to swirl viciously around you. At the end of your second spin, the sand is swirling extremely quickly in a 20 ft. radius around you, generating a wind of 45 mph in an area extending 10 feet from the radius of the storm. Also, you no longer have to spin but must concentrate to keep the technique going and cannot use a different technique while concentrating. The storm extends 10 feet at the beginning of each round.
Technique | |
Level: | Sandbender 8 |
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Casting time: | 1 round |
Range: | Personal |
Area: | radius up to 20 feet / technician level |
Duration: | up to 2 rounds per technician level, see text; |
Saving Throw: | None |
Creatures caught within the storm take 2d10 damage at the beginning of their turn. Also, all creatures more than 5 feet away from each other inside the storm have total concealment as they are blocked from view by the very intense sand.
A Tiny or smaller creature on the ground is knocked down and rolled 1d3x10 feet, taking 1d4 points of nonlethal damage per 10 feet. If flying, a Tiny or smaller creature is blown back 1d6x10 feet and takes 1d6 points of nonlethal damage due to battering and buffeting.
Small creatures are knocked prone by the force of the wind and sands, or if flying are blown back 1d6x5 feet.
Medium creatures are hindered by the force of the wind causing each square to count as 2, or if flying are blown back 1d6 feet.
Large or larger creatures may move normally within the storm.
If you move or are moved the sandstorm moves with you as you are the origin of it. If you are teleported, the sandstorm dies but a new one begins wherever you end up at but stays at the current duration it was at before teleporting.
Once the storm's duration is met, you may keep the storm going by spending 8 technique points each round. If you do so, the storm will not keep growing but all other effects continue.
By expending an additional 5 technique points per target per round, you may have sand (not attuned sand) cling to one or more creatures within the radius. This adds 1 cubic foot of sand to the target's weight each round (approximately 100 pounds of sand). Naturally, this hinders them according to their carrying capacity. Also, this sand may be used as a subject for desert funeral.
This technique has no limit to the number of additional technique points that may be used in it.
Material Component: 16 cubic feet of Attuned Sand
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