Sand Slime (5e Creature)

Sand Slime

Medium ooze, unaligned


Armor Class 12 (natural armor)
Hit Points 22 (3d8 + 9)
Speed 30 ft.


STR DEX CON INT WIS CHA
12 (+1) 16 (+3) 16 (+3) 2 (-4) 14 (+2) 2 (-4)

Damage Vulnerabilities cold
Damage Immunities acid, fire, poison, psychic
Condition Immunities blinded, charmed, deafened, exhaustion, frightened, poisoned, prone, unconscious
Senses blindsight 60 ft. (blind beyond this radius), tremorsense 60 ft., passive Perception 12
Languages
Challenge 1 (200 XP)


Charge. If the slime moves at least 15 feet straight toward a target and then hits it with a pseudopod attack on the same turn, the target takes an extra 4 (1d8) bludgeoning damage.

Slippery. The slime has advantage on ability checks and saving throws made to escape a grapple.

Standing Leap. The slime's long jump is up to 20 feet and its high jump is up to 10 feet, with or without a running start.

ACTIONS

Pseudopod. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 7 (1d8 + 3) acid damage.


A simple, gelatinous creature that swallows anything and everything whole. It takes a long time to digest anything. Deserts are very dry, but the sand slime seems to have successfully adapted to the harsh conditions by becoming a pile of living sand.

Ooze Nature. A sand slime doesn't require sleep.


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