SRD:Tiny Viper
SNAKE, TINY VIPER
Snake, Tiny Viper | |
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Size/Type: | Tiny Animal |
Hit Dice: | 1/4 d8 (1 hp) |
Initiative: | |
Speed: | 15 ft. (3 squares), climb 15 ft., swim 15 ft. |
Armor Class: | 17 (+2 size, +3 Dex, +2 natural), touch 15, flat-footed 14 |
Base Attack/Grapple: | +0/–11 |
Attack: | Bite +5 melee (1 plus poison) |
Full Attack: | Bite +5 melee (1 plus poison) |
Space/Reach: | 2-1/2 ft./0 ft. |
Special Attacks: | Poison |
Special Qualities: | Scent |
Saves: | Fort +2, Ref +5, Will +1 |
Abilities: | Str 4, Dex 17, Con 11, Int 1, Wis 12, Cha 2 |
Skills: | Balance +11, Climb +11, Hide +15, Listen +6, Spot +6, Swim +5 |
Feats: | Improved Initiative, Weapon FinesseB |
Environment: | Temperate marshes |
Organization: | Solitary |
Challenge Rating: | 1/3 |
Treasure: | None |
Alignment: | Always Neutral |
Advancement: | — |
Level Adjustment: | — |
These creatures range widely in size. They are not particularly aggressive, but will often lash out with a bite attack before attempting to retreat.
Skills: Snakes have a +4 racial bonus on Hide, Listen, and Spot checks and a +8 racial bonus on Balance and Climb checks. A snake can always choose to take 10 on a Climb check, even if rushed or threatened. Snakes use either their Strength modifier or Dexterity modifier for Climb checks, whichever is higher. A snake has a +8 racial bonus on any Swim check to perform some special action or avoid a hazard. It can always choose to take 10 on a Swim check, even if distracted or endangered. It can use the run action while swimming, provided it swims in a straight line.
COMBAT
Viper snakes rely on their venomous bite to kill prey and defend themselves.
Poison (Ex): A viper snake has a poisonous bite that deals initial and secondary damage of 1d6 Con. The save DC varies by the snake’s size, as shown on the table below. The save DCs are Constitution-based.
Size | Fort DC |
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Tiny | 10 |
SEE WIKIPEDIA ENTRY: Snake
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