SRD:Summon Nature's Ally VII
This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
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Conjuration (Summoning) [see text] | |
Level: | Drd 7 |
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Components: | V, S, DF |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One or more creatures, no two of which can be more than 30 ft. apart |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Summon Nature’s Ally
- May be summoned only into an aquatic or watery environment.
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gollark: It's not ideal.
gollark: And AMD has the platform security processor.
gollark: I mean, all recent Intel CPUs have the Intel Management Engine, i.e. a mini-CPU with full access to everything running unfathomable code.
gollark: At some point you probably have to decide that some issues aren't really realistic or useful to consider, such as "what if there are significant backdoors in every consumer x86 CPU".
gollark: Presumably most of the data on the actual network links is encrypted. If you control the hardware you can read the keys out of memory or something (or the decrypted data, I suppose), but it's at least significantly harder and probably more detectable than copying cleartext traffic.
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