SRD:Summon Nature's Ally VII
This spell functions like summon nature’s ally I, except that you can summon one 7th-level creature, 1d3 6th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
This material is published under the OGL |
Conjuration (Summoning) [see text] | |
Level: | Drd 7 |
---|---|
Components: | V, S, DF |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One or more creatures, no two of which can be more than 30 ft. apart |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Summon Nature’s Ally
- May be summoned only into an aquatic or watery environment.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells
gollark: I told you it would affect xenowyrm demand.
gollark: Either that or the drama which sometimes occurs. There have been complaints on the silly DC Confessions thing about it.
gollark: They were annoyed at our reaction to a bug or something.
gollark: It goes down for maintenance often for some stupid reason.
gollark: How is that Halloween preparation?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.