SRD:Summon Nature's Ally VI
This spell functions like summon nature’s ally I, except that you can summon one 6th-level creature, 1d3 5th-level creatures of the same kind, or 1d4+1 lower-level creatures of the same kind.
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Conjuration (Summoning) [see text] | |
Level: | Drd 6 |
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Components: | V, S, DF |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One or more creatures, no two of which can be more than 30 ft. apart |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Summon Nature’s Ally
- May be summoned only into an aquatic or watery environment.
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gollark: Thus, utilize nom, gnobody?
gollark: > nom was designed to properly parse binary formats from the beginning. Compared to the usual handwritten C parsers, nom parsers are just as fast, free from buffer overflow vulnerabilities, and handle common patterns for you:
gollark: <:IContributeToCppStandard:747786793537241128> you.
gollark: I think baidicoot is contributing to one of those.
gollark: Why not parse***C++***?
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