SRD:Summon Nature's Ally II

This spell functions like summon nature’s ally I, except that you can summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.

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Summon Nature’s Ally II
Conjuration (Summoning)
Level: Drd 2, Rgr 2
Components: V, S, DF
Casting time: 1 round
Range: Close (25 ft. + 5 ft./2 levels)
Effect: One or more creatures, no two of which can be more than 30 ft. apart
Duration: 1 round/level (D)
Saving Throw: None
Spell Resistance: No

When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.

Summon Nature’s Ally


1st Level

2nd Level

3rd Level

4th Level

5th Level

6th Level

*Can’t cast irresistible dance

7th Level

*Can’t cast irresistible dance

8th Level

9th Level

*Can cast irresistible dance

  1. May be summoned only into an aquatic or watery environment.

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gollark: My ideal protocol would probably be something like IRC but with globally shared, cryptographically validated identity, modern things like the Discord guild/channel model, reactions, serverside history, and file upload, and standardized "bouncer" capabilities.
gollark: Oh, *that*.
gollark: ++tel graph
gollark: Unfortunately this is also horribly difficult to implement and possibly not very necessary.
gollark: Matrix is somewhat cool in that instead of, like IRC/XMPP, just relaying events as they happen from some central trusted servers, it is a protocol for synchronizing an eventually consistent chatroom between everyone everywhere.
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