SRD:Summon Nature's Ally II
This spell functions like summon nature’s ally I, except that you can summon one 2nd-level creature or 1d3 1st-level creatures of the same kind.
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Conjuration (Summoning) | |
Level: | Drd 2, Rgr 2 |
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Components: | V, S, DF |
Casting time: | 1 round |
Range: | Close (25 ft. + 5 ft./2 levels) |
Effect: | One or more creatures, no two of which can be more than 30 ft. apart |
Duration: | 1 round/level (D) |
Saving Throw: | None |
Spell Resistance: | No |
When you use a summoning spell to summon an air, chaotic, earth, evil, fire, good, lawful, or water creature, it is a spell of that type.
Summon Nature’s Ally
- May be summoned only into an aquatic or watery environment.
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gollark: My ideal protocol would probably be something like IRC but with globally shared, cryptographically validated identity, modern things like the Discord guild/channel model, reactions, serverside history, and file upload, and standardized "bouncer" capabilities.
gollark: Oh, *that*.
gollark: ++tel graph
gollark: Unfortunately this is also horribly difficult to implement and possibly not very necessary.
gollark: Matrix is somewhat cool in that instead of, like IRC/XMPP, just relaying events as they happen from some central trusted servers, it is a protocol for synchronizing an eventually consistent chatroom between everyone everywhere.
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