SRD:Strength Domain
STRENGTH DOMAIN
Granted Power: You can perform a feat of strength as a supernatural ability. You gain an enhancement bonus to Strength equal to your cleric level. Activating the power is a free action, the power lasts 1 round, and it is usable once per day.
Strength Domain Spells
- Enlarge Person: Humanoid creature doubles in size.
- Bull's Strength: Subject gains +4 to Str for 1 min./level.
- Magic Vestment: Armor or shield gains +1 enhancement per four levels.
- Spell Immunity: Subject is immune to one spell per four levels.
- Righteous Might: Your size increases, and you gain combat bonuses.
- StoneskinM: Ignore 10 points of damage per attack.
- Grasping Hand: Large hand provides cover, pushes, or grapples.
- Clenched Fist: Large hand provides cover, pushes, or attacks your foes.
- Crushing Hand: Large hand provides cover, pushes, or crushes your foes.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells → Cleric Domains
gollark: I think for a basic standard interface you could get away with something like `thing.run(function)` and it could return a handle which lets you stop it and stuff.
gollark: Yes, but then everyone ends up needing to ship one and it's annoying.
gollark: Hey, we could make some sort of limited standard interface for these things.
gollark: Want to run two things at once? Sure! Want background tasks? Hahahahahano.
gollark: `parallel` isn't great. Priority is... unnecessary... but one thing it lacks is a function to run new processes in an existing parallel loop.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.