SRD:Speak Language Skill

This material is published under the OGL

Speak Language (None; Trained Only)

Common Languages and Their Alphabets
LanguageTypical SpeakersAlphabet
AbyssalDemons, chaotic evil outsidersInfernal
AquanWater-based creaturesElven
AuranAir-based creaturesDraconic
CelestialGood outsidersCelestial
CommonHumans, halflings, half-elves, half-orcsCommon
DraconicKobolds, troglodytes, lizardfolk, dragonsDraconic
DruidicDruids (only)Druidic
DwarvenDwarvesDwarven
ElvenElvesElven
GiantOgres, giantsDwarven
GnomeGnomesDwarven
GoblinGoblins, hobgoblins, bugbearsDwarven
GnollGnollsCommon
HalflingHalflingsCommon
IgnanFire-based creaturesDraconic
InfernalDevils, lawful evil outsidersInfernal
OrcOrcsDwarven
SylvanDryads, brownies, leprechaunsElven
TerranXorns and other earth-based creaturesDwarven
UndercommonDrowElven
Action

Not applicable.

Try Again

Not applicable. There are no Speak Language checks to fail.

The Speak Language skill doesn’t work like other skills. Languages work as follows.

  • You start at 1st level knowing one or two languages (based on your race), plus an additional number of languages equal to your starting Intelligence bonus.
  • You can purchase Speak Language just like any other skill, but instead of buying a rank in it, you choose a new language that you can speak.
  • You don’t make Speak Language checks. You either know a language or you don’t.
  • A literate character (anyone but a barbarian who has not spent skill points to become literate) can read and write any language she speaks. Each language has an alphabet, though sometimes several spoken languages share a single alphabet.

Back to Main Page 3.5e Open Game Content System Reference Document Skills

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: I see.
gollark: I check the room for antimemes, d6.
gollark: I give the footwear to coral, d6.
gollark: As planned.
gollark: I conjure better protective footwear, 2d6.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.