SRD:Shatter
Shatter creates a loud, ringing noise that breaks brittle, nonmagical objects; sunders a single solid, nonmagical object; or damages a crystalline creature.
This material is published under the OGL |
Evocation [Sonic] | |
Level: | Blg 2, Brd 2, Chaos 2, Clr 2, Destruction 2, Sor/Wiz 2 |
---|---|
Components: | V, S, M/DF |
Casting time: | 1 standard action |
Range: | Close (25 ft. + 5 ft./2 levels) |
Target, or Area: | 5-ft.-radius spread; or one solid object or one crystalline creature |
Duration: | Instantaneous |
Saving Throw: | Will negates (object); Will negates (object) or Fortitude half; see text |
Spell Resistance: | Yes (object) |
Used as an area attack, shatter destroys nonmagical objects of crystal, glass, ceramic, or porcelain. All such objects within a 5-foot radius of the point of origin are smashed into dozens of pieces by the spell. Objects weighing more than 1 pound per your level are not affected, but all other objects of the appropriate composition are shattered.
Alternatively, you can target shatter against a single solid object, regardless of composition, weighing up to 10 pounds per caster level. Targeted against a crystalline creature (of any weight), shatter deals 1d6 points of sonic damage per caster level (maximum 10d6), with a Fortitude save for half damage.
Arcane Material Component: A chip of mica.
Back to Main Page → 3.5e Open Game Content → System Reference Document → Spells