SRD:Rast

This material is published under the OGL

RAST

Size/Type: Medium Outsider (Extraplanar, Fire)
Hit Dice: 4d8+7 (25 hp)
Initiative: +5
Speed: 5 ft. (1 square), fly 60 ft. (good)
Armor Class: 15 (+1 Dex, +4 natural), touch 11, flat-footed 14
Base Attack/Grapple: +4/+6
Attack: Claw +6 melee (1d4+2) or bite +6 melee (1d8+3)
Full Attack: 4 claws +6 melee (1d4+2) or bite +6 melee (1d8+3)
Space/Reach: 5 ft./5 ft.
Special Attacks: Paralyzing gaze, improved grab, blood drain
Special Qualities: Darkvision 60 ft., flight, immunity to fire, vulnerability to cold
Saves: Fort +5, Ref +5, Will +5
Abilities: Str 14, Dex 12, Con 13, Int 3, Wis 13, Cha 12
Skills: Hide +8, Listen +8, Move Silently +8, Spot +8
Feats: Improved Initiative, Toughness
Environment: Elemental Plane of Fire
Organization: Solitary, pair, or cluster (3–6)
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 5–6 HD (Medium); 7–12 HD (Large)
Level Adjustment:

A rast has anywhere from ten to fifteen claws, though it can only use four at once.

A rast has a body about the size of a large dog’s, with a head almost as large as the body. It weighs about 200 pounds.

COMBAT

Rasts paralyze as many of their foes as possible, then attack any that are still moving. A rast can claw or bite, but cannot do both during the same round.

Paralyzing Gaze (Su): Paralysis for 1d6 rounds, 30 feet, Fortitude DC 13 negates. The save DC is Charisma-based.

Improved Grab (Ex): To use this ability, a rast must hit with its bite attack. It can then attempt to start a grapple as a free action without provoking an attack of opportunity.

Blood Drain (Ex): A rast drains blood from a grabbed opponent, dealing 1 point of Constitution damage each round it maintains the hold.

Flight (Su): A rast can cease or resume flight as a free action. A rast that loses this ability falls and can perform only a single action (either a move action or an attack action) each round.



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gollark: This is why we need giant *cubes*.
gollark: <@151391317740486657>
gollark: ```luafunction _G.potatOS.potatoNET() local chan = "potatonet" print "Welcome to PotatoNET!" write "Username |> " local username = read() local w, h = term.getSize() local send_window = window.create(term.current(), 1, h, w, 1) local message_window = window.create(term.current(), 1, 1, w, h - 1) local function exec_in_window(w, f) local x, y = term.getCursorPos() local last = term.redirect(w) f() term.redirect(last) w.redraw() term.setCursorPos(x, y) end local function add_message(m, u) exec_in_window(message_window, function() local msg, usr = preproc(m), preproc(u) if msg == "" or usr == "" then return end print(usr .. " | " .. msg) end) end local function send() term.redirect(send_window) term.setBackgroundColor(colors.white) term.setTextColor(colors.black) term.clear() local hist = {} while true do local msg = read(nil, hist) table.insert(hist, msg) add_message(msg, username) skynet.send(chan, { username = username, message = msg }) potatOS.comment(username, msg) end end local function recv() while true do local channel, message = skynet.receive(chan) if channel == chan and type(message) == "table" and message.message and message.username then add_message(message.message, message.username) end end end skynet.send(chan, { username = username, message = "Connected" }) parallel.waitForAll(send, recv)end```
gollark: Yes.
gollark: Minecraft arguably does have four spatial dimensions if you treat the nether/end/overworld as stacked.
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