SRD:Mummy

This material is published under the OGL

MUMMY

Mummy
Size/Type: Medium Undead
Hit Dice: 8d12+3 (55 hp)
Initiative: +0
Speed: 20 ft. (4 squares)
Armor Class: 20 (+10 natural),, touch 10, flat-footed 20
Base Attack/Grapple: +4/+11
Attack: Slam +11 melee (1d6+10 plus mummy rot)
Full Attack: Slam +11 melee (1d6+10 plus mummy rot)
Space/Reach: 5 ft./5 ft.
Special Attacks: Despair, mummy rot
Special Qualities: Damage reduction 5/–, darkvision 60 ft., undead traits, vulnerability to fire
Saves: Fort +4, Ref +2, Will +8
Abilities: Str 24, Dex 10, Con —, Int 6, Wis 14, Cha 15
Skills: Hide +7, Listen +8, Move Silently +7, Spot +8
Feats: Alertness, Great Fortitude, Toughness
Environment: Any
Organization: Solitary, warden squad (2–4), or guardian detail (6–10)
Challenge Rating: 5
Treasure: Standard
Alignment: Usually lawful evil
Advancement: 9–16 HD (Medium); 17–24 HD (Large)
Level Adjustment:

Mummies are preserved corpses animated through the auspices of dark desert gods best forgotten.

Most mummies are 5 to 6 feet tall and weigh about 120 pounds.

Mummies can speak Common, but seldom bother to do so.

COMBAT

Despair (Su): At the mere sight of a mummy, the viewer must succeed on a DC 16 Will save or be paralyzed with fear for 1d4 rounds. Whether or not the save is successful, that creature cannot be affected again by the same mummy’s despair ability for 24 hours. The save DC is Charisma-based.

Mummy Rot (Su): Supernatural disease—slam, Fortitude DC 16, incubation period 1 minute; damage 1d6 Con and 1d6 Cha. The save DC is Charisma-based.

Unlike normal diseases, mummy rot continues until the victim reaches Constitution 0 (and dies) or is cured as described below.

Mummy rot is a powerful curse, not a natural disease. A character attempting to cast any conjuration (healing) spell on a creature afflicted with mummy rot must succeed on a DC 20 caster level check, or the spell has no effect on the afflicted character.

To eliminate mummy rot, the curse must first be broken with break enchantment or remove curse (requiring a DC 20 caster level check for either spell), after which a caster level check is no longer necessary to cast healing spells on the victim, and the mummy rot can be magically cured as any normal disease.

An afflicted creature who dies of mummy rot shrivels away into sand and dust that blow away into nothing at the first wind.

SEE WIKIPEDIA ENTRY: Mummy



Back to Main Page 3.5e Open Game Content System Reference Document Creatures

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Well, yes, but before that.
gollark: Why would I have heard of you? Were you involved in that incident with the magical bee generator?
gollark: They might, I don't know ALL beekeepers/apiologists in the city.
gollark: There is no canonical evidence of magic """harming""" you before and helloboi seemed fine repeatedly conjuring hats.
gollark: A clear excuse.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.