SRD:Wands

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Wands

A wand is a thin baton that contains a single spell of 4th level or lower. Each wand has 50 charges when created, and each charge expended allows the user to use the wand’s spell one time. A wand that runs out of charges is just a stick.

Physical Description

A typical wand is 6 inches to 12 inches long and about 1/4 inch thick, and often weighs no more than 1 ounce. Most wands are wood, but some are bone. A rare few are metal, glass, or even ceramic, but these are quite exotic. Occasionally, a wand has a gem or some device at its tip, and most are decorated with carvings or runes. A typical wand has AC 7, 5 hit points, hardness 5, and a break DC of 16.

Activation

Wands use the spell trigger activation method, so casting a spell from a wand is usually a standard action that doesn’t provoke attacks of opportunity. (If the spell being cast, however, has a longer casting time than 1 action, it takes that long to cast the spell from a wand.) To activate a wand, a character must hold it in hand (or whatever passes for a hand, for nonhumanoid creatures) and point it in the general direction of the target or area. A wand may be used while grappling or while swallowed whole.

Special Qualities

Roll d%. A 01–30 result indicates that something (a design, inscription, or the like) provides some clue to the wand’s function, and 31–100 indicates no special qualities.

Wand Descriptions

All wands are simply storage devices for spells and thus have no special descriptions. Refer to the spell descriptions for all pertinent details.

Table: Wands
MinorMediumMajorWandMarket Price
01–02detect magic375 gp
03–04light375 gp
05–07burning hands750 gp
08–10charm animal750 gp
11–13charm person750 gp
14–16color spray750 gp
17–19cure light wounds750 gp
20-22detect secret doors750 gp
23–25enlarge person750 gp
26–28magic missile (1st)750 gp
29–31shocking grasp750 gp
32–34summon monster I750 gp
35–36magic missile (3rd)2,250 gp
3701–03magic missile (5th)3,750 gp
38–4004–07bear's endurance4,500 gp
41–4308–11bull's strength4,500 gp
44–4612–15cat's grace4,500 gp
47–4916–20cure moderate wounds4,500 gp
50–5121–22darkness4,500 gp
52–5423–24daylight4,500 gp
55–5725–27delay poison4,500 gp
58–6028–31eagle's splendor4,500 gp
61–6332–33false life4,500 gp
64–6634–37fox's cunning4,500 gp
67–6838ghoul touch4,500 gp
69–7139hold person4,500 gp
72–7440–42invisibility4,500 gp
75–7743–44knock4,500 gp
78–8045levitate4,500 gp
81–8346–47acid arrow4,500 gp
84–8648–49mirror image4,500 gp
87–8950–53owl's wisdom4,500 gp
90–9154shatter4,500 gp
92–9455–56silence4,500 gp
95–9757summon monster II4,500 gp
98–10058–59web4,500 gp
60–6201–02magic missile (7th)5,250 gp
63–6403–05magic missile (9th)6,750 gp
65–6706–07call lightning (5th)11,250 gp
6808charm person, heightened (3rd-level spell)11,250 gp
69–7009–10contagion11,250 gp
71–7411–13cure serious wounds11,250 gp
75–7714–15dispel magic11,250 gp
78–8116–17fireball (5th)11,250 gp
82–8318–19keen edge11,250 gp
84–8720–21lightning bolt (5th)11,250 gp
88–8922–23major image11,250 gp
90–9124–25slow11,250 gp
92–9426–27suggestion11,250 gp
95–9728–29summon monster III11,250 gp
9830–31fireball (6th)13,500 gp
9932–33lightning bolt (6th)13,500 gp
10034–35searing light (6th)13,500 gp
36–37call lightning (8th)18,000 gp
38–39fireball (8th)18,000 gp
40–41lightning bolt (8th)18,000 gp
42–45charm monster21,000 gp
46–50cure critical wounds21,000 gp
51–52dimensional anchor21,000 gp
53–55fear21,000 gp
56–59greater invisibility21,000 gp
60hold person, heightened (4th level)21,000 gp
61–65ice storm21,000 gp
66–68inflict critical wounds21,000 gp
69–72neutralize poison21,000 gp
73–74poison21,000 gp
75–77polymorph21,000 gp
78ray of enfeeblement, heightened (4th level)21,000 gp
79suggestion, heightened (4th level)21,000 gp
80–82summon monster IV21,000 gp
83–86wall of fire21,000 gp
87–90wall of ice21,000 gp
91dispel magic (10th)22,500 gp
92fireball (10th)22,500 gp
93lightning bolt (10th)22,500 gp
94chaos hammer (8th)24,000 gp
95holy smite (8th)24,000 gp
96order’s wrath (8th)24,000 gp
97unholy blight (8th)24,000 gp
98–99restoration126,000 gp
100stoneskin233,500 gp
  1. The cost to create a wand of restoration is 10,500 gp, 840 XP, plus 5,000 gp for the material components.
  2. The cost to create a wand of stoneskin is 10,500 gp, 840 XP, plus 12,500 gp for the material components.

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gollark: LyricLy, you have 44100ish seconds.
gollark: I'm sure you'd like to think so.
gollark: There is one, yes.
gollark: They're highly lasery.
gollark: Via orbital criticism lasers.
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