SRD:Large Monstrous Centipede

This material is published under the OGL

LARGE MONSTROUS CENTIPEDE

Monstrous Centipede, Large
Size/Type: Large Vermin
Hit Dice: 3d8 (13 hp)
Initiative: +2
Speed: 40 ft. (8 squares), climb 40 ft.
Armor Class: 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12
Base Attack/Grapple: +2/+7
Attack: Bite +3 melee (1d8+1 plus poison)
Full Attack: Bite +3 melee (1d8+1 plus poison)
Space/Reach: 10 ft./5 ft.
Special Attacks: Poison
Special Qualities: Darkvision 60 ft., vermin traits
Saves: Fort +3, Ref +3, Will +1
Abilities: Str 13, Dex 15, Con 10, Int —, Wis 10, Cha 2
Skills: Climb +10, Hide +6, Spot +4
Feats: Weapon FinesseB
Environment: Underground
Organization: Solitary or colony (2–5)
Challenge Rating: 1
Treasure: None
Alignment: Always neutral
Advancement: 4–5 HD (Large)
Level Adjustment:

Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.

SizeFort DCDamage
Large111d4 Dex

Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.

Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.

SEE WIKIPEDIA ENTRY: Centipede



Back to Main Page 3.5e Open Game Content System Reference Document Creatures

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: The most it can do is... teach the skill of converting your intention to something vaguely like actual code.
gollark: It's part of some stupid thing to make everyone "code", but it's not really very close to actual programming.
gollark: https://osmarks.tk/nemc/
gollark: yes, scratch bad, see my website.
gollark: What would you train it on, anyway? A bunch of code flagged "good" or "bad" by Palaiologos manually?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.