SRD:Large Monstrous Centipede
LARGE MONSTROUS CENTIPEDE
Monstrous Centipede, Large | |
---|---|
Size/Type: | Large Vermin |
Hit Dice: | 3d8 (13 hp) |
Initiative: | +2 |
Speed: | 40 ft. (8 squares), climb 40 ft. |
Armor Class: | 14 (–1 size, +2 Dex, +3 natural), touch 11, flat-footed 12 |
Base Attack/Grapple: | +2/+7 |
Attack: | Bite +3 melee (1d8+1 plus poison) |
Full Attack: | Bite +3 melee (1d8+1 plus poison) |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | Poison |
Special Qualities: | Darkvision 60 ft., vermin traits |
Saves: | Fort +3, Ref +3, Will +1 |
Abilities: | Str 13, Dex 15, Con 10, Int —, Wis 10, Cha 2 |
Skills: | Climb +10, Hide +6, Spot +4 |
Feats: | Weapon FinesseB |
Environment: | Underground |
Organization: | Solitary or colony (2–5) |
Challenge Rating: | 1 |
Treasure: | None |
Alignment: | Always neutral |
Advancement: | 4–5 HD (Large) |
Level Adjustment: | — |
Monstrous centipedes tend to attack anything that resembles food, biting with their jaws and injecting their poison.
Size | Fort DC | Damage |
---|---|---|
Large | 11 | 1d4 Dex |
Poison (Ex): A monstrous centipede has a poisonous bite. The details vary by the centipede’s size, as shown on the table above. The save DCs are Constitution-based. The indicated damage is both initial and secondary damage.
Skills: Monstrous centipedes have a +4 racial bonus on Spot checks, and a +8 racial bonus on Climb and Hide checks. They can use either their Strength or Dexterity modifier for Climb checks, whichever is higher. Monstrous centipedes can take 10 on Climb checks, even if threatened or distracted.
SEE WIKIPEDIA ENTRY: Centipede
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