SRD:Large Fire Elemental

This material is published under the OGL

LARGE FIRE ELEMENTAL

Large Fire Elemental
Size/Type: Large Elemental (Fire, Extraplanar)
Hit Dice: 8d8+24 (60 hp)
Initiative: +9
Speed: 50 ft. (10 squares)
Armor Class: 18 (–1 size, +5 Dex, +4 natural), touch 14, flat-footed 13
Base Attack/Grapple: +6/+12
Attack: Slam +10 melee (2d6+2 plus 2d6 fire)
Full Attack: 2 slams +10 melee (2d6+2 plus 2d6 fire)
Space/Reach: 10 ft./10 ft.
Special Attacks: Burn
Special Qualities: Damage reduction 5/–, darkvision 60 ft., elemental traits, immunity to fire, vulnerability to cold
Saves: Fort +5, Ref +11, Will +2
Abilities: Str 14, Dex 21, Con 16, Int 6, Wis 11, Cha 11
Skills: Listen +5, Spot +6
Feats: Dodge, Improved Initiative B, Mobility, Spring Attack, Weapon FinesseB
Environment: Elemental Plane of Fire
Organization: Solitary
Challenge Rating: 5
Treasure: None
Alignment: Usually neutral
Advancement: 9–15 HD (Large)
Level Adjustment:

A fire elemental cannot enter water or any other nonflammable liquid. A body of water is an impassible barrier unless the fire elemental can step or jump over it.

Fire elementals speak Ignan, though they rarely choose to do so.

COMBAT

A fire elemental is a fierce opponent that attacks its enemies directly and savagely. It takes joy in burning the creatures and objects of the Material Plane to ashes.

Burn (Ex): A fire elemental’s slam attack deals bludgeoning damage plus fire damage from the elemental’s flaming body. Those hit by a fire elemental‘s slam attack also must succeed on a Reflex save or catch on fire. The flame burns for 1d4 rounds. The save DC varies with the elemental’s size (see the table below). A burning creature can take a move action to put out the flame. The save DC is Constitution- based.

Creatures hitting a fire elemental with natural weapons or unarmed attacks take fire damage as though hit by the elemental’s attack, and also catch on fire unless they succeed on a Reflex save.

Fire Elemental Sizes
ElementalHeightWeightBurn Save DC
Large16 ft.4 lb.17



Back to Main Page 3.5e Open Game Content System Reference Document Creatures

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: async/await !!ONLY!! works for promises.
gollark: Sadly, the JS people were *not* as cool as the F# ones, thus JS's monads are not G E N E R A L I Z E D.
gollark: Do not disrespect M O N A D.
gollark: M O N A D, reinhardt. M O N A D.
gollark: Promises are excellent because monad.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.