SRD:Hoary Steed
HOARY STEED
Hoary Steed | |
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Size/Type: | Medium Fey (Cold) |
Hit Dice: | 12d10+36 (102 hp hp) |
Initiative: | +8 (+4 Dex, +4 Improved Initiative) |
Speed: | 40 ft., fly 90 ft. (good) |
Armor Class: | 23 (–1 size, +4 Dex, +10 natural), touch 13, flat-footed 17 |
Base Attack/Grapple: | +12/+22 |
Attack: | — |
Full Attack: | 2 hooves +17 (3d6+6) melee, bite +15 (5d8+3) melee |
Space/Reach: | 10 ft./5 ft. |
Special Attacks: | |
Special Qualities: | Cold immunity, fire vulnerability, air walk, astral projection and etherealness, magic circle against good, misty breath, SR 20, DR 5/magic and cold iron, immunities |
Saves: | Fort +11, Ref +12, Will +5 |
Abilities: | Str 22, Dex 18, Con 17, Int 6, Wis 13, Cha 14 |
Skills: | Jump +10, Listen +8, Spot +13 |
Feats: | Alertness, Endurance, Flyby Attack, Improved Initiative, Multiattack |
Environment: | Any cold |
Organization: | Solitary (with rider) |
Challenge Rating: | 9 |
Treasure: | None |
Alignment: | Always neutral evil |
Advancement: | 13–24 HD (Large); 25–36 HD (Huge) |
Level Adjustment: | — |
A hoary steed’s natural weapons are treated as magic for the purpose of overcoming damage reduction.
Combat
Air Walk (Su): A hoary steed can ride through the air as well as on the ground, as though affected by a permanent air walk spell.
Astral Projection and Etherealness (Su): These abilities function just like the spells of the same names as cast by a 20th-level caster.
Magic Circle Against Good (Su): This ability continuously duplicates the effects of the spell. A hoary steed cannot suppress this ability.
Misty Breath (Su): The breath of a hoary steed functions like a constant obscuring mist spell.
Immunities (Ex): A hoary steed is immune to all charm and hold spells or abilities.
SEE WIKIPEDIA ENTRY: Horse
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