SRD:Half-Giant

This material is published under the OGL

HALF-GIANT

Half-Giant
Size/Type: Medium -Giant (Psionic), 1st-Level Warrior
Hit Dice: 1d8+2 (6 hp)
Initiative: –1
Speed: 30 ft. (6 squares)
Armor Class: 13 (–1 Dex, +4 scale mail), touch 9, flat-footed 13
Base Attack/Grapple: +1/+7
Attack: Large greatsword +4 melee (3d6+3/19–20) or Large javelin +0 ranged (1d8+2)
Full Attack: Large greatsword +4 melee (3d6+3/19–20) or Large javelin +0 ranged (1d8+2)
Space/Reach: 5 ft./5 ft.
Special Attacks: Psi-like abilities
Special Qualities: Fire acclimated, powerful build, low-light vision
Saves: Fort +4, Ref –1, Will –1
Abilities: Str 15, Dex 9, Con 14, Int 10, Wis 9, Cha 8
Skills: Listen +1, Spot +1
Feats: Weapon Focus (greatsword)
Environment: Warm desert
Organization: Team (2–4), squad (11–20 plus 2 3rd-level sergeants and 1 leader of 3rd–6th level), or band (30–100 plus 150% noncombatants plus 1 3rd-level sergeant per 10 adults, 5 5th-level lieutenants, and 3 7th-level captains)
Challenge Rating: 1
Treasure: Standard
Alignment: Usually neutral good
Advancement: By character class
Level Adjustment: +1

Half-giants typically stand from 7 feet to nearly 8 feet tall and weigh from 250 to 400 pounds, with men noticeably taller and heavier than women.

Half-giants speak Common. Many also learn Giant.

COMBAT

Because of their giant ancestry, half-giants are able to use weapons sized for creatures larger than normal humans. They gain considerable satisfaction in using these large weapons in combat against their foes.

Psi-Like Abilities: 1/day: stomp (DC 10). Manifester level equal to 1/2 HD (minimum 1st). The save DC is Charisma-based.

Fire Acclimated (Ex): Half-giants have a +2 racial bonus on saving throws against all fire spells and effects.

Powerful Build (Ex): The physical stature of half-giants lets them function in many ways as if they were one size category larger. Whenever a half-giant is subject to a size modifier or special size modifier for an opposed check (such as during grapple checks, bull rush attempts, and trip attempts), the half-giant is treated as one size larger if doing so is advantageous to him. A half-giant is also considered to be one size larger when determining whether a creature’s special attacks based on size (such as improved grab or swallow whole) can affect him. A half-giant can use weapons designed for a creature one size larger without penalty. However, his space and reach remain those of a creature of his actual size. The benefits of this racial trait stack with the effects of powers, abilities, and spells that change the subject’s size category.

The half-giant warrior presented here had the following ability scores before racial adjustments: Str 13, Dex 11, Con 12, Int 10, Wis 9, Cha 8.

HALF-GIANTS AS CHARACTERS

Half-giant characters possess the following racial traits.



Back to Main Page 3.5e Open Game Content System Reference Document Creatures

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: You probably have a justification internally, but a really stupid one, nobody.
gollark: Roughly.
gollark: Like I said, about 0.5 kilohitlers of evil. That's quite bad.
gollark: > doing things does not need justificationWell, if you want other people to support it, you do. I assume you *don't*, but you should have reasons or you're maybe just doing stupid stuff for no reason.
gollark: And unethical.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.