SRD:Full Plate Armor

This material is published under the OGL
Full Plate [Heavy ]
Maximum Dex Bonus: +1
Armor Check Penalty: 6
Arcane Spell Failure Chance: 35%
Hardness: 10
SizeCostArmor
Bonus
WeightHit
Points
HumanoidNonhumanoid
Fine750 gp1,500 gp+45 lb.2
Diminutive750 gp1,500 gp+45 lb.5
Tiny750 gp1,500 gp+45 lb.10
Small1,500 gp3,000 gp+825 lb.20
Medium1,500 gp3,000 gp+850 lb.40
Large3,000 gp6,000 gp+8100 lb.80
Huge6,000 gp12,000 gp+8250 lb.160
Gargantuan12,000 gp24,000 gp+8400 lb.320
Colossal24,000 gp48,000 gp+8600 lb.640
Speed1
Base20 ft.30 ft.40 ft.50 ft.60 ft.70 ft.80 ft.90 ft.100 ft.
Armored15 ft. 20 ft. 30 ft. 35 ft. 40 ft. 50 ft. 55 ft. 60 ft. 70 ft.
  1. When running in heavy armor, you move only triple your speed, not quadruple.

Description/Notes

The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4×100) gold pieces.

Enhancements

These are the prices for this item when made with specific materials or enhancements.

Full Plate Material Enhancements
MaterialCost1HardnessHit PointsSpecial
Steel1,650 gp1040
Adamantine16,500 gp2053Grants wearer DR 3/—
Crystal, Deep2,500 gp1040No rusting
Crystal, Mundane1,650 gp833No rusting
Dragonhide3,300 gp1013Usable by druids
Mithral10,500 gp1540Half weight,
Treated as medium armor,
increased max Dex bonus (+2),
reduced armor check penalty (3; min 0),
reduced arcane spell failure chance (10%)
  1. The given costs include the masterwork component. The armor check penalties for masterwork armor and shields are lessened by 1, except mithral. The armor check penalties for mithril armor and shields are reduced by 3.
Magical/Psionic Armor and Shield Enhancements
Bonus ValueAdditional CostHardness Increase1Additional hp1
+1+1,000 gp+2+10
+2+4,000 gp+4+20
+3+9,000 gp+6+30
+4+16,000 gp+8+40
+5+25,000 gp+10+50
+6+36,000 gp2+12+60
+7+49,000 gp2+14+70
+8+64,000 gp2+16+80
+9+81,000 gp2+18+90
+10+100,000 gp2+20+100
+11 or more+ bonus squared
× 10,000 gp
+ enhancement bonus × 2+ enhancement bonus × 10
  1. Unlike the additional cost, the increase to the armor or shield's hardness and hit points are only gained from its enhancement bonus, not its special abilities.
  2. If the armor or shield has a magical bonus greater than +5 or a special ability worth more than +5, then it's epic. Multiply magic cost by 10.

Back to Main Page 3.5e Homebrew Equipment Magical Armor Enhancements

See Also


Back to Main Page 3.5e Open Game Content System Reference Document Armor

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: There are *low-cost* ones.
gollark: Rust's pretty fast and has the neat safety thing going on.
gollark: Or you could just use high*er* level languages which make it somewhat harder to randomly corrupt memory or whatever.
gollark: Probably, but at least the logic errors generally lead to "oops that does not work correctly I must now fix it" instead of "oh look, the application is now vulnerable to remote code execution".
gollark: I doubt they can actually pick up on all the exciting variety of memory corruption bugs and such.
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