SRD:Full Plate Armor
This material is published under the OGL |
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Size | Cost | Armor Bonus | Weight | Hit Points | |||||||||||||||||||||||||||||||||||||||||
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Humanoid | Nonhumanoid | ||||||||||||||||||||||||||||||||||||||||||||
Fine | 750 gp | 1,500 gp | +4 | 5 lb. | 2 | ||||||||||||||||||||||||||||||||||||||||
Diminutive | 750 gp | 1,500 gp | +4 | 5 lb. | 5 | ||||||||||||||||||||||||||||||||||||||||
Tiny | 750 gp | 1,500 gp | +4 | 5 lb. | 10 | ||||||||||||||||||||||||||||||||||||||||
Small | 1,500 gp | 3,000 gp | +8 | 25 lb. | 20 | ||||||||||||||||||||||||||||||||||||||||
Medium | 1,500 gp | 3,000 gp | +8 | 50 lb. | 40 | ||||||||||||||||||||||||||||||||||||||||
Large | 3,000 gp | 6,000 gp | +8 | 100 lb. | 80 | ||||||||||||||||||||||||||||||||||||||||
Huge | 6,000 gp | 12,000 gp | +8 | 250 lb. | 160 | ||||||||||||||||||||||||||||||||||||||||
Gargantuan | 12,000 gp | 24,000 gp | +8 | 400 lb. | 320 | ||||||||||||||||||||||||||||||||||||||||
Colossal | 24,000 gp | 48,000 gp | +8 | 600 lb. | 640 | ||||||||||||||||||||||||||||||||||||||||
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Description/Notes
The suit includes gauntlets, heavy leather boots, a visored helmet, and a thick layer of padding that is worn underneath the armor. Each suit of full plate must be individually fitted to its owner by a master armorsmith, although a captured suit can be resized to fit a new owner at a cost of 200 to 800 (2d4×100) gold pieces.
Enhancements
These are the prices for this item when made with specific materials or enhancements.
Material | Cost1 | Hardness | Hit Points | Special | |
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Steel | 1,650 gp | 10 | 40 | — | |
Adamantine | 16,500 gp | 20 | 53 | Grants wearer DR 3/— | |
Crystal, Deep | 2,500 gp | 10 | 40 | No rusting | |
Crystal, Mundane | 1,650 gp | 8 | 33 | No rusting | |
Dragonhide | 3,300 gp | 10 | 13 | Usable by druids | |
Mithral | 10,500 gp | 15 | 40 | Half weight, Treated as medium armor, increased max Dex bonus (+2), reduced armor check penalty (3; min 0), reduced arcane spell failure chance (10%) | |
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Bonus Value | Additional Cost | Hardness Increase1 | Additional hp1 |
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+1 | +1,000 gp | +2 | +10 |
+2 | +4,000 gp | +4 | +20 |
+3 | +9,000 gp | +6 | +30 |
+4 | +16,000 gp | +8 | +40 |
+5 | +25,000 gp | +10 | +50 |
+6 | +36,000 gp2 | +12 | +60 |
+7 | +49,000 gp2 | +14 | +70 |
+8 | +64,000 gp2 | +16 | +80 |
+9 | +81,000 gp2 | +18 | +90 |
+10 | +100,000 gp2 | +20 | +100 |
+11 or more | + bonus squared × 10,000 gp | + enhancement bonus × 2 | + enhancement bonus × 10 |
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Back to Main Page → 3.5e Homebrew → Equipment → Magical Armor Enhancements
See Also
Back to Main Page → 3.5e Open Game Content → System Reference Document → Armor
gollark: There are *low-cost* ones.
gollark: Rust's pretty fast and has the neat safety thing going on.
gollark: Or you could just use high*er* level languages which make it somewhat harder to randomly corrupt memory or whatever.
gollark: Probably, but at least the logic errors generally lead to "oops that does not work correctly I must now fix it" instead of "oh look, the application is now vulnerable to remote code execution".
gollark: I doubt they can actually pick up on all the exciting variety of memory corruption bugs and such.
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