SRD:Animal Domain

This material is published under the OGL

ANIMAL DOMAIN

Granted Powers: You can use speak with animals once per day as a spell-like ability.

Add Knowledge (nature) to your list of cleric class skills.

Animal Domain Spells

  1. Calm Animals: Calms (2d4 + level) HD of animals.
  2. Hold Animal: Paralyzes one animal for 1 round/level.
  3. Dominate Animal: Subject animal obeys silent mental commands.
  4. Summon Nature's Ally IV*: Calls creature to fight.
  5. Commune with Nature: Learn about terrain for 1 mile/level.
  6. Antilife Shell: 10-ft. field hedges out living creatures.
  7. Animal Shapes: One ally/level polymorphs into chosen animal.
  8. Summon Nature's Ally VIII*: Calls creature to fight.
  9. ShapechangeF: Transforms you into any creature, and change forms once per round.

*Can only summon animals.


Back to Main Page 3.5e Open Game Content System Reference Document Spells Cleric Domains

Open Game Content (place problems on the discussion page).
This is part of the (3.5e) Revised System Reference Document. It is covered by the Open Game License v1.0a, rather than the GNU Free Documentation License 1.3. To distinguish it, these items will have this notice. If you see any page that contains SRD material and does not show this license statement, please contact an admin so that this license statement can be added. It is our intent to work within this license in good faith.
gollark: Oh, I forgot you're not in school, you'll be fine then.
gollark: I guess if you trim form time, which you *may* be able to do, then it could work.
gollark: I do not consider 30 minutes or so "ages".
gollark: Okay, ArachnoKarl.
gollark: So 45 in total, maybe 40 given various overheads.
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.