SRD:Air Effect
Air Effect
A
P
S
- Summon (Epic Spell Seed)
- Summon Monster I
- Summon Monster I
- Summon Monster II
- Summon Monster II
- Summon Monster III
- Summon Monster III
- Summon Monster IV
- Summon Monster IV
- Summon Monster IX
- Summon Monster IX
- Summon Monster Table
- Summon Monster V
- Summon Monster V
- Summon Monster VI
- Summon Monster VI
- Summon Monster VII
- Summon Monster VII
- Summon Monster VIII
- Summon Monster VIII
- Summon Nature's Ally I
- Summon Nature's Ally II
- Summon Nature's Ally III
- Summon Nature's Ally III
- Summon Nature's Ally IV
- Summon Nature's Ally IV
- Summon Nature's Ally IX
- Summon Nature's Ally IX
- Summon Nature's Ally Table
- Summon Nature's Ally V
- Summon Nature's Ally V
- Summon Nature's Ally VI
- Summon Nature's Ally VI
- Summon Nature's Ally VII
- Summon Nature's Ally VII
- Summon Nature's Ally VIII
- Summon Nature's Ally VIII
Back to Main Page → 3.5e Open Game Content → System Reference Document → Combat
gollark: ?
gollark: Obviously a user can easily just remove the hash checking bit, so the uses of this are limited.
gollark: <@125217743170568192> Can't you just do `peripheral.getType(side) ~= nil`?
gollark: for i = 1, 10 do
gollark: I see.
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