Roshi (5e Creature)

Roshi

Medium humanoid (Human), neutral good


Armor Class 16 (Natural Armor)
Hit Points 187 (22d8 + 88)
Speed 45 ft.


STR DEX CON INT WIS CHA
18 (+4) 14 (+2) 18 (+4) 12 (+1) 12 (+1) 12 (+1)

Saving Throws Constitution +7
Skills Acrobatics +5, Perception +4
Senses passive Perception 14
Languages Common
Challenge 8 (3,900 XP)


Chakra. Roshi has 35 chakra points which he can expend. All chakra points are regained at the end of a long rest.

Endurance. When Roshi is targeted by an effect that allows him to make a Constitution saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure.

ACTIONS

Multiattack. Roshi can make 2 unarmed strikes.

Unarmed Strike. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage.

Lava Style: Scorching Rock (18 Chakra). Ranged Spell Attack: +6 to hit, reach 5 ft., one target. Hit: 16 (4d6 + 1) fire damage + 8 (2d4) bludgeoning damage.

Lava Style: Crimson Flame (30 Chakra). All creatures in a 10 foot radius up to 60 feet away must make a Dexterity saving throw. On a failure, they take 51 (8d10 + 4) fire damage plus 14 (3d8) force damage and is pushed 30 ft away. On a success, they take half as much damage and are moved half as far.


Roshi in his usual dress, Source [].

The Jinchuriki of Son Gokū for over forty years, Roshi left the Hidden Stone Village in order to better understand and control his Tailed Beast. On this journey, he came to the conclusion that the true path to peace, at least among the Jinchuriki, is to befriend the Tailed Beasts. Despite this, his prideful nature kept him from using the Four-Tails's real name until the time of his death. Due to the two's close friendship, he is able to go into and out of Tailed Release regularly and at will without needing to worry about going berserk. If a fight proves dangerous enough to warrant such a transformation, he will always pair it with his legendary Lava Style Chakra Mode.


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