Rogue Ideas (3.5e Optimized Character Build)
Introduction
Just a fun idea to throw around for a Rogue/Bard build
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References
Core Rule Books
Game Rule Components
Items
Nothing particularly necessary. Some speed, keen kukris would be nice though
Progression
Race (Templates): Drow would be best but others would also work
ECL | Class/HD/LA | Base Attack Bonus |
Saving Throws | Feats | Class Features |
Special | ||
---|---|---|---|---|---|---|---|---|
Fort | Ref | Will | ||||||
1st | Rogue 1 | +0 | +0 | +2 | +0 | Improved Initiative | Sneak Attack +1d6, Trapfinding | |
2nd | Rogue 1, Bard 1 | +0 | +0 | +4 | +2 | Bardic Music, Bardic Knowledge, Countersong, Fascinate, Inspire Courage +1 | Spells per Day | |
3rd | Rogue 1, Bard 2 | +1 | +0 | +5 | +3 | Weapon Finesse | Spells per Day | |
4th | Rogue 1, Bard 3 | +2 | +1 | +5 | +3 | Inspire Competence | Spells per Day | |
5th | Rogue 1, Bard 4 | +3 | +1 | +6 | +4 | Spells per Day | ||
6th | Rogue 1, Bard 4, Assassin 1 | +3 | +1 | +8 | +4 | Two-Weapon Fighting | Sneak attack 2d6, death attack, poison use | Spells per Day |
7th | Rogue 1, Bard 5, Assassin 1 | +3 | +1 | +8 | +4 | Spells per Day | ||
8th | Rogue 1, Bard 5, Assassin 1, Shadowdancer 1 | +3 | +1 | +10 | +4 | Hide in plain sight | ||
9th | Rogue 1, Bard 6, Assassin 1, Shadowdancer 1 | +4 | +2 | +11 | +5 | Dodge | Suggestion | Spells per Day |
10th | Rogue 1, Bard 7, Assassin 1, Shadowdancer 1 | +5 | +2 | +11 | +5 | Spells per Day | ||
11th | Rogue 1, Bard 7, Assassin 1, Shadowdancer 1, Arcane Trickster 1 | +5 | +2 | +13 | +7 | Ranged legerdemain 1/day | Spells per Day | |
12th | Rogue 1, Bard 7, Assassin 1, Shadowdancer 1, Arcane Trickster 2 | +6 | +2 | +14 | +8 | Mobility | Sneak attack 3d6 | Spells per Day |
13th | Rogue 1, Bard 7, Assassin 1, Shadowdancer 1, Arcane Trickster 3 | +6 | +3 | +14 | +8 | Impromptu sneak attack 1/day | Spells per Day | |
14th | Rogue 2, Bard 7, Assassin 1, Shadowdancer 1, Arcane Trickster 3 | +7 | +3 | +15 | +8 | Evasion | ||
15th | Rogue 2, Bard 7, Assassin 2, Shadowdancer 1, Arcane Trickster 3 | +8 | +3 | +16 | +8 | Spring Attack | +1 save against poison, uncanny dodge | Spells per Day |
16th | Rogue 2, Bard 7, Assassin 2, Shadowdancer 1, Arcane Trickster 4 | +9 | +3 | +17 | +9 | Sneak attack 4d6 | Spells per Day | |
17th | Rogue 2, Bard 7, Assassin 2, Shadowdancer 1, Arcane Trickster 5 | +9 | +3 | +17 | +9 | Ranged legerdemain 2/day | Spells per Day | |
18th | Rogue 2, Bard 7, Assassin 2, Shadowdancer 1, Arcane Trickster 6 | +10 | +4 | +18 | +10 | Whirlwind Attack | Sneak attack 5d6 | Spells per Day |
19th | Rogue 2, Bard 7, Assassin 2, Shadowdancer 1, Arcane Trickster 7 | +10 | +4 | +18 | +10 | Impromptu sneak attack 2/day | Spells per Day | |
20th | Rogue 2, Bard 7, Assassin 2, Shadowdancer 1, Arcane Trickster 8 | +11 | +4 | +19 | +11 | Sneak attack 6d6 | Spells per Day |
Other Components
The "Spells Per Day" from the Arcane Trickster lvls can actually be used for either Bard or Assassin Spells depending on which way you want to take the character
Dude, how would you even qualify for shadowdancer, you don't have any of the feats needed?....
Highlights
He can pretty much always sneak attack between Hide in Plain Sight and Impromptu Sneak Attack
Limitations
Low Fort Save
DM Counters
Anything that is immune to crits or throws lots of Fort Save stuff my way
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