Rock Lee (5e Creature)
Rock Lee
Medium humanoid (Human), lawful good Armor Class 18 (Natural Armor)
Saving Throws Strength +7, Constitution +8 Chakra. Lee has 20 chakra points which he can expend. All chakra points are regained at the end of a long rest. Evasion. When Lee is targeted by an effect that allows him to make a Dexterity saving throw to take half damage on a success, he takes no damage on a success and half damage on a failure. ACTIONSMultiattack. Lee can make 2 unarmed strikes. Unarmed Strike. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4) magical bludgeoning damage. Open Gate. Lee opens one gate. He may do this up to four times. He may end one use of this action's effects as a bonus action, or end all of the effects as an action. For each use, he gains the following:
Dynamic Entry (4 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 8 (1d8 + 4) magical bludgeoning damage + 5 (2d4) force damage and the target must succeed a DC 16 Dexterity saving throw or be pushed 20 feet in a direction of Lee's choice. Lee may move up to 40 ft. before making this attack as part of his action. Front Lotus. While Lee is under the effects of one use of Open Gate, one creature within 5 ft. must succeed a DC 16 Dexterity saving throw or be launched 20 ft. directly up and be stunned until the end of his next turn. As an action before the end of his next turn, Lee may pile-drive the creature into the ground, dealing 11 (2d10) force damage. Reverse Lotus. While Lee is under the effects of two uses of Open Gate, he uses his multiattack on a creature under the initial effects of Front Lotus. As a bonus action after hitting both attacks, he may knock them to the ground, dealing 9 (2d8) bludgeoning damage and 9 (2d8) force damage, after which Lee becomes stunned until the beginning of his next turn. Dynamic Entry (10 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 15 (2d10 + 4) magical bludgeoning damage + 11 (3d6) force damage and the target must succeed a DC 16 Dexterity saving throw or be pushed 20 feet in a direction of Lee's choice. Lee may move up to 50 ft. before making this attack as part of his action. This can only be used while Lee is under the effects of three uses of Open Gate. Morning Peacock (20 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 9 (2d8) bludgeoning damage and 5 (2d4) fire damage. Lee may use this up to 5 times after spending the chakra. Any creatures in a 20 ft. cone not including the creature must attempt a DC 16 Dexterity saving throw, taking 11 (3d6) fire damage on a failure, or half as much on a success. This can only be used while Lee is under the effects of four uses of Open Gate. Leaf Guillotine (20 Chakra). Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 20 (3d12) force damage and the target must succeed a DC 16 Constitution saving throw or become paralyzed until the end of their next turn. This can only be used while Lee is under the effects of four uses of Open Gate.
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Due to having no talent in any of the skills necessary to become a shinobi, Rock Lee fell under the tutelage of Might Guy, the most skilled taijutsu-exclusive shinobi in the Hidden Leaf Village, and possibly of all time. |
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