Retroactive Skill Points (3.5e Variant Rule)
Retroactive Skill Points
Whenever your intelligence modifier increases permanently (through levels, wishes, templates, class features, etc.), you gain skill points retroactively. You must use these skill points as if you had that intelligence score since you began adventuring.
Example: A ranger 5/monk 2 with a 13 intelligence gains an extra point of intelligence when he gains another level in monk. This gives him 8 extra skill points to spend on ranger skills (with a max rank of 8 before they are considered cross-class) and 3 extra skill points to spend on monk skills.
Back to Main Page → 3.5e Homebrew → Rules
gollark: So convenient; you don't have to bother with nonsense like "walking".
gollark: They're probably EIO's best feature.
gollark: The best random highly advanced artifacts to get are staffs of travelling.
gollark: I personally carry nearly an entire inventory of tools plus a portable ender chest of more in most survival games.
gollark: Per block?
This article is issued from Dandwiki. The text is licensed under Creative Commons - Attribution - Sharealike. Additional terms may apply for the media files.