Registeel (5e Creature)

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Registeel

Large construct, lawful neutral


Armor Class 21 (natural armor)
Hit Points 195 (17d10 + 102)
Speed 30 ft.


STR DEX CON INT WIS CHA
22 (+6) 9 (-1) 22 (+6) 14 (+2) 16 (+3) 11 (+0)

Saving Throws Str +12, Con +12, Wis +9
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine; damage from spells
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses passive Perception 13
Languages Terran, Common
Challenge 19 (22,000 XP)


Immutable Form. Registeel is immune to any spell or effect that would alter its form.

Magic Weapons. Registeel's weapon attacks are magical.

Magic Resistance. Registeel has advantage on saving throws against spells and other magical effects.

Clear Body. Registeel is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.

Damage Threshold. Registeel has immunity to all damage unless it takes an amount of damage that equals or exceeds 10.

ACTIONS

Multiattack. Registeel makes two Hammer Arm attacks and two Zap Cannon attacks.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Zap Cannon. Ranged Spell Attack: +12 to hit, range 80/320 ft., one target. Hit: 24 (4d8 + 6) lightning damage.

Superpower (1/day). Registeel regains 100 hit points. Until the end of it next turn, it has disadvantage on all attack rolls, and attack rolls against it have advantage.


Registeel Source

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