Regirock (5e Creature)

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Regirock

Large construct, lawful neutral


Armor Class 21 (natural armor)
Hit Points 199 (21d10 + 84)
Speed 30 ft.


STR DEX CON INT WIS CHA
23 (+6) 9 (-1) 19 (+4) 14 (+2) 16 (+3) 11 (+0)

Saving Throws Str +12, Con +10
Damage Immunities poison; bludgeoning, piercing, and slashing from nonmagical attacks that aren't adamantine
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses passive Perception 13
Languages Common, Terran
Challenge 17 (18,000 XP)


Immutable Form. Regirock is immune to any spell or effect that would alter its form.

Magic Weapons.' Regirock's weapon attacks are magical.

Clear Body. Regirock is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.

Sturdy (Recharges after a Short or Long Rest). If Regirock takes 28 damage or less that would reduce it to 0 hit points, it is reduced to 1 hit point instead.

Damage Threshold. Regirock has immunity to all damage unless it takes an amount of damage that equals or exceeds 10.

ACTIONS

Multiattack. Regirock makes three Hammer Arm attacks.

Slam. Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 24 (4d8 + 6) bludgeoning damage.

Superpower (1/day). Regirock regains 100 hit points. Until the end of it next turn, it has disadvantage on all attack rolls, and attack rolls against it have advantage.


Regirock Source

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gollark: ++eval 5 + 4
gollark: ++eval 5
gollark: ++eval test
gollark: ++eval sin 6
gollark: ++eval invalid junk
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