Regice (5e Creature)

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Regice

Large construct, lawful neutral


Armor Class 13 (natural armor)
Hit Points 225 (18d10 + 126)
Speed 30 ft.


STR DEX CON INT WIS CHA
17 (+3) 9 (-1) 24 (+7) 14 (+2) 16 (+3) 11 (+0)

Saving Throws Con +13, Wis +9
Damage Resistances damage from spells
Damage Immunities poison
Condition Immunities charmed, exhaustion, frightened, petrified, poisoned
Senses passive Perception 13
Languages Terran, Common
Challenge 17 (18,000 XP)


Immutable Form. Regice is immune to any spell or effect that would alter its form.

Magic Weapons. Regice's weapon attacks are magical.

Magic Resistance. Regice has advantage on saving throws against spells and other magical effects.

Clear Body. Regice is immune to any effect that would cause it to gain disadvantage on attack rolls, ability checks, or saving throws.

Ice Body. Any creature that starts its turn within 5 feet of Regice takes 5 (2d4) cold damage.

Damage Threshold. Regice has immunity to all damage unless it takes an amount of damage that equals or exceeds 10.

ACTIONS

Multiattack. Regice makes two Zap Cannon attacks.

Zap Cannon. Melee Weapon Attack: +13 to hit, range 80/320 ft., one target. Hit: 34 (6d8 + 7) lightning damage.

Superpower (1/day). Regice regains 100 hit points. Until the end of it next turn, it has disadvantage on all attack rolls, and attack rolls against it have advantage.


Regice Source

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gollark: Or mod 1? Hm.
gollark: I don't think the spec technically forbids u0s for the tape and doing all arithmetic mod 0.
gollark: It's computable if the tape can only contain 0s.
gollark: Nönë ärë säfë.
gollark: This is unacceptable. Dëplöyïng ümläüts.
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